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Arkanoid Info

Description: Arkanoid is an arcade game developed by Taito in 1986. Arkanoid is an update of the early ball and paddle video games — and specifically of Atari's 1978 classic, Super Breakout — in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. Manufacturer: Taito. Licensed to Romstar for US distribution. A bootleg of this game is called Block.Arkanoid is an update of the early ball and paddle video games — and specifically of Atari's 1978 classic, Super Breakou (...)
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Game Category: Retro

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How to Play Arkanoid

RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Save and Load

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Arkanoid Wiki

Walkthrough - Tips - Tricks - Cheats - Hacks - Gameplay

Arkanoid Tips and Tricks
During gameplay, pills fall from destroyed bricks. When collected, these pills have various effects on the bat, Vaus.
The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per "vaus". If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed. On each level, the ball will not speed up completely until it hits the back wall, so :

1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills). 2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup.

Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example I can think of).
As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with 6 or 7 ships.
In the final level, where you face DOH himself, you should get 15 hits (1000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.

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