In The Hunt

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In The Hunt
Description: In the Hunt (Kaitei Daisensou) is a horizontal scrolling shooter arcade game by Irem. It was released in 1993 and later published to the Sega Saturn, the PlayStation and Windows 95 for the PC by Kokopeli. A Super NES version was in development, with a playable version appearing at a Consumer Electronics Show, but it was never completed. The player takes the role of a submarine in underwater environments. There are a total of six levels in the game. The game was developed by the team who would go on to create GunForce 2 for Irem and the Metal Slug series for SNK.In the Hunt was a port of a little known arcade game from 1993 that came years after the heyday of the shooter.Like most Irem shooters In the Hunt is ridiculously difficult (...)
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Game Category: Retro, Shooting, War

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How to Play In The Hunt

RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Save and Load

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In The Hunt Wiki

Walkthrough - Tips - Tricks - Cheats - Hacks - Gameplay

Like most Irem shooters In the Hunt is ridiculously difficult. Regardless of the difficulty level it is only a matter of time before you are overwhelmed by the sheer chaos on screen. The sub moves far slower than in most shooters and there are no power-ups to increase your speed so you have to make do. Dodging projectiles or explosions comes down to moving ahead of time which isn’t always an option. The three weapons don’t increase your firepower as much as you would like so survival still mostly comes down to your piloting skills. But amazingly no matter how unfair it may seem once you’ve been through a stage more than likely you’ll be able to clear it on subsequent runs without dying.

In the Hunt is a ridiculously beautiful game, animated to a degree most modern 2d games still have yet to match. Every individual depth charge and explosion is rendered in exquisite detail, to the point where you’ll probably destroy stuff just to see it explode in a shower of debris. Background elements and enemy subs erode and decay over time into a jumble of individual pieces; the level of detail here is meticulous to a fault with so much going on at once that it is almost overwhelming. The underwater theme would seem to limit the variety of environments but that isn’t the case; the amount of variety on display from one stage to the next is insane, from the first stage’s icy South Pole to the submerged city of stage four. The game’s bosses are a collection of gargantuan ships and undersea creatures that nearly fill the screen and are at times more visually impressive than the stages themselves. The game’s beautiful artwork was created by many of the same artists who would go on to form Nazca and create Metal Slug which explains the similar look between the two games.

This is still one of the most unique shooters created and regardless of which version you buy you’ll have a blast. Though incredibly difficult the beyond beautiful artwork will surely keep you coming back.

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