19xx

  • 19xx

    19XX: The War Against Destiny Phoenix Edition (Capcom) is a 2D vertical scrolling shooter game taking place against a fictional background, unlike the preceding installments of the series, which used a World War II setting.The game offers three planes to choose from – Lightning, Mosquito and Shinden. Each aircraft has it’s own statistics and special weapon. As usual, there are upgrades and a supply of bombs in 19XX. The bombs can be charged up for more powerful effects. Another familiar element are boss battles at the end of stages, where a particularly strong enemy must be defeated to advance. As with most games in the series, the player can maneuver the plane with  joystick, one for firing the main weapon, and the other for a secondary function. Read More

  • How to Play 19xx

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Save and Load
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  • 19xx Wiki

    19XX: The War Against Destiny is a vertically scrolling shoot-'em-up game produced only for the arcade on Capcom's CP System II hardware. It is part of the 194X games and was released on January 11, 1996.

     

    Gameplay

     

    As with most games in the series, the player can maneuver the plane with the 8-way joystick, and there are two buttons; one for firing the main weapon, and the other for a secondary function. Instead of the loop-de-loop, the second button fires a smart bomb. The Vital bar is also removed, making it so that players lose a life with one hit. At times, Medals appear on screen as they shoot down the enemies, allowing them to collect them for bonus points.

    The game also introduces two new weapon systems;

    • Marker Missile System: When the player holds down the fire button, and releases it, their plane will charge up and launch a special Marker Missile. If the missile is fired at a medium- or large-sized enemy, it attaches to it, allowing the player to fire greenish (blue for player 2) laser rays that lock onto where the missile struck the enemy, damaging it, until the missile detonates. It is useful for if the player want to destroy multiple enemies at once, and also against bosses. If used against cannon fodder enemies, the missile just penetrates through them. The strength of the lasers that are fired at where the Marker Missile hits depends on how long the player charges it. Not too powerful, but the players have the advantage of having an infinite amount of these munitions. It replaces the mechanic from 1941: Counter Attack where the player gains a different charged shot attack from each weapon pick-up.
    • Variable Bomber System: A smart bomb weapon that features a charging mechanism like that of the Marker Missile System. Pressing the bomb button once releases a brief, but powerful blast. When the player presses and holds down the button, it starts off with a small explosion followed by a larger, more powerful one, depending on the time spent holding the button before depressing it. The bomb can be charged through three different levels. As one could imagine, a fully-charged bomb would make for devastating results. Unlike the Marker Missiles, the bombs are limited in supply. To add more bombs to the player's stock, he/she can collect icons with a "B" on them. Replaces the loop-de-loop function.

    End Level Bonus

    At the end of a level, the player would be ranked (S for highest, E for lowest) on how quickly they defeated a boss, along with being promoted to a new rank depending on their hit-miss ratio, in addition to an overall ranking for how well they cleared the level along with bonus points proportionate to this ranking. The player would also receive a Special Bonus determined by how many medals are collected and how many smart bombs that they have remaining in their stock, along with a Rank Bonus that multiplies the total value of the Special Bonus, depending on how they ranked overall.

    Plotline

    The game takes place in a fictional setting not related to any historical or future war, in the year 19XX. Regional battles broke out in different parts of the world, along with a never-ending conflict with a mysterious enemy..."Outer Limits", a weapons conglomerate working from behind the scenes, and are now seeking to gain control of the world with a devastating Doomsday Weapon. Seeing the threat that Outer Limits posed, the World Peacekeeping Agency recruits two ace pilots, Mark Raratto (Player 1 character) and George Hamill (Player 2 character), to take on their evil plans, and destroy the Doomsday Weapon. However, the two would also have to be quick on the draw, when they encounter an unknown ace pilot from the ranks of Outer Limits, flying a black aircraft to impede them on their approach to the Doomsday Weapon...

    PlanesEdit

    There are three different fighter planes to choose from, each with its speed (maneuverability), power (overall firepower), and homing (homing capability of the Marker Missile laser rays) rated on a scale of 1 to 10 (1 being the lowest and 10 being the highest), along with the Special Weapon that it works the best with. The P-38 Lightning and DH.98 Mosquito returns, joined by a new plane, the J7W1 Shinden.

    Lockheed P-38 Lightning

    • Speed: 6/10
    • Power: 4/10
    • Homing: 7/10
    • Special Weapon: 4 Fire 

    deHavilland DH.98 Mosquito

    • Speed: 4/10
    • Power: 10/10
    • Homing: 3/10
    • Special Weapon: 3 Way 

    Kyushu J7W1 Shinden

    • Speed: 9/10
    • Power: 3/10
    • Homing: 5/10
    • Special Weapon: Super Shell 
    • Note: Name misspelled as "Sinden" in-game

    Special Weapons

    There are three types of Special Weapons that can be used in the game, each with its own strengths and weaknesses, also replacing the standard machine guns when collected. By collecting more of the same type of weapon icon, it becomes stronger. The weapon can be made even stronger when used with the plane that it works the most efficiently with. Unlike in the previous games before it, a Special Weapon has no time limit, and it could only be lost if the player loses a life.

    4 Fire

    The 4 Fire is a Special Weapon that rapidly fires a four-way spray of projectiles with a medium spread. It is the strongest when used with the P-38 Lightning, and is the most versatile. At full power with the Lightning, it becomes a six-way spread.

    Super Shell

    The Super Shell, returning from 1941: Counter Attack, fires a stream of piercing, laser-like energy blasts in a straight pattern with no spread. It is stronger when used with the Shinden, and is good against bosses. When this Special Weapon's power is at its peak with the Shinden, it becomes a double blast.

    3 Way

    The 3 Way power-up returns in the form of rapid-fire rockets that are shot in a fan pattern. Has the widest spread of fire, but tends to miss lesser enemies in the gaps between the projectiles. This can be averted by moving the spread as the player fire the weapon. Useful at close-range, and is even more powerful when used with the Mosquito. When fully powered up with the Mosquito, it fires rockets in a five-way fan pattern with triple rockets in the center of the spread.

    Other pick-ups

    Medals

    These medals come in three sizes with point values proportionate to those sizes; small (300 Pts.), medium (500 Pts.), and large (1000 Pts.). They can be acquired from enemies, and/or if the player continuously shoot at certain spots in some levels, a large number of medals would stream out.

    Mobi-chan

    A chibi form of the Mobilsuit from Side Arms Hyper Dyne, this icon appears when certain conditions are met. When collected, it causes massive damage to all enemies on screen, and even wipe out lesser enemy planes. It is worth 5000 points.

    YashichiEdit

    Once again appearing as a bonus item, the Yashichi only appears when certain conditions are met. When collected, it provides an extra life.


    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • 19xx Walkthrough

    Weapons and Power-ups

    For weapons, if you get one and you can't use it anymore, you get 5,000 bonus points for it. The next one you get and can't use nets you 10,000. For bombs, 3,000 points if you can't use them. It keeps doubling for every one you can't use. The point values don't double for bombs though... :(

    And here comes our heroes:

    Lightning (our favorite main aircraft)

    Power: 4/10
    Speed: 6/10
    Homing: 7/10
    Main Weapon: Shells

    Comments:

    This is the one you want to start out with. It has average speed and okay power. Lightning's homing ability is one of the best, making short work of powerful enemies if used. Whoever says that lightning never strikes twice in the same place is sure right about this. Good stats overall. I recommend this one.

    Mosquito (the power packer)

    Power: 10/10
    Speed: 4/10
    Homing: 3/10
    Main Weapon: Missiles
    Comments:

    Mosquito packs a serious punch. It's regular attacks are just as powerful as a volley of Lightning's homing attacks. Like all powerful characters in video games, it is slow. Mosquito has two serious flaws: It is the slowest and has the worst homing ability. However, it has awesome spreader ability with missiles and it might net you 100% kills and the S rank on bosses. Just get up close and personal on early bosses with no fast back attacks and fire away.-(spreader tip by C-H) If you're looking for sheer power, this is for you. And true to it's name, it can be annoying at times like a mosquito.

    Sinden (agile fighter)

    Power: 3/10

    Speed: 9/10
    Homing: 5/10
    Main Weapon: Laser
    Comments:

    Sinden may be the weakest plane out of the three, but it is FAST! This speed can even outmaneuver a barrage of enemy fire. This is the main advantage of Sinden. It has a fair homing ability that's similar to Lightning.

    -Shells (blue icon)

    This is the weapon that which everyone starts out with. It shoots a single small stream two of bullets at first. After getting this item, those bullets get upgraded to shells. The stream of shells also get wider by 2. If you're playing as Lightning, the next one you get will upgrade the stream to a 6 shell width.

    -Missiles (red icon)

    Missiles are the most powerful weapon. It fires to your left and right diagonally and also straight forward. Upgraded with Mosquito, the middle barrage of missiles turn into a volley of red missiles. They pack more power than regular ones.

    -Lasers (green icon)

    Lasers are weak but they have the ability to travel through enemies. Perfectly useful for wreaking havoc on chains of enemies or for targets that are previously unreachable by normal means. Sinden gets twin lasers if it obtains two laser upgrades. Double the power which it needs. One thing that really kills the laser besides the weak power is that sometimes, the laser can't uncover secret items.

    -Bombs ("B" icon)

    Adds another bomb to your stock. Bombs are worth 3,000 points at the end of each mission for each unused one.

    -Medal (small medal)

    Worth 300 points. Gets you 300 more bonus points at the end of the mission.

    -Golden Cross (a medal with a golden cross)

    Worth 500 points. Gets you 500 more bonus points at the end of the mission.

    -Medal of Honor (a big round medal)

    Worth 1,000 points. Gets you 1,000 more bonus points at the end of the mission.

    -Alpha (an astronaut waving at you)

    Worth 5,000 points and sets off a bomb. The bomb doesn't come off of yours.

    -Star (mission 5 only, small tan star)

    This power-up gives you an extra life.


    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • 19xx Cheats

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