Cadillacs and Dinosaurs

  • Cadillacs and Dinosaurs
    Cadillacs and Dinosaurs is a 2D side scrolling beat'em up, based on the Cadillacs and Dinosaurs animated series. The game has 4 playable characters: Jack Tenrec, Hannah Dundee, Mustapha Cairo and Mess O'Bradovich. Gameplay is similar to Capcom's other beat'em ups (for example Final Fight) — players go right, fight against enemies and bosses, collect bonuses and weapons (knives, UZIs etc). In one level, players get into the Cadillac, and can squash enemies.In Cadillacs and Dinosaurs the player has access to several special attacks. They are done in the same way for all the characters, but have varying degrees of effectiveness per character. By pressing attack and jump together, the player performs a 360 attack with momentary invulnerability that knocks down nearby enemies.
  • How to Play Cadillacs and Dinosaurs

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Save and Load
  • Cadillacs and Dinosaurs Wiki


    Weapons are subdivided into 3 distinct classes: melee weapons, throwing weapons and firearms. Melee ones can have their attacks "delayed for extra damage", implying that the longer the player keeps the attack button pressed, the more damage it deals when hitting. Firearms, on the other hand, are mostly limited to their ammunition: when having their ammo fully depleted, they will lay on the ground (with exception of the Bazooka, which disappears right after), waiting for a reload, in which state they can be used as throwing weapons until reloaded (except for Rifle and M-16A1, which will be melee weapons). Bullet boxes will only reload firearms: if there are several firearms scattered around and the player grabs a bullet box, the first firearm picked up right after will be the reloaded one, with full ammo. Throwing weapons usually can be used only once, unless it can be used for melee attacks at close range (like Knife and a broken Rod).

    Pistol - standard firearm which does minimal damage, sometimes dropped by a defeated Walther. It holds 6 bullets. Shotgun - a powerful roomsweeper PGS-12-like firearm which can damage multiple enemies if these are "concentrated" within the gun's firing path. It holds 6 cartridges.
    Rifle - a "less-powerful-but-not-worse" variant of Shotgun, it can occur naturally or (very rarely) be dropped by defeated Poacher J. / Gutter / Skinner enemies. When out of ammo, a Rifle will serve as a melee weapon. It holds 6 bullets. Uzi - automatic rapid-firing sub-machinegun which can hold up to 48 bullets.
    M-16A1 - a firearm that occurs very rarely in the game. Holds up to 48 bullets just like the Uzi (but its shots are slightly more powerful than the former) and can be used as a melee weapon when out of ammo just like the Rifle.
    Bazooka - the rarest and most powerful weapon of the game. It only holds up 4 shots and vanishes instantly after expending its load, unless it's reloaded before the last shot is expired. The player will gain a Bazooka automatically by choosing to continue after losing his last life. Just like Grenade and TNT (see below), Bazooka shots can disintegrate to pieces enemies with low remaining health.

    Throwing weapons
    Grenade and TNT - very powerful. If used on enemies with low health, they will disintegate into pieces, just like Bazooka shots. These powerful explosives can appear on their own or dropped by defeated Punk / Thug enemies. Grenades can be thrown the same fashion as Stones (see below), and can even hit other enemies who are "horizontally aligned" within its throw trajectory; TNT bundles, on the other hand, can physically bash at enemies' heads before igniting into explosion. Barrel - both Steel Barrel (red) and Wood Barrel (brown) can be picked up and thrown at enemies if the player gets close enough to grab and lift it. Barrels usually contain useful items inside.
    TNT Barrel - it looks like a standard Steel Barrel or Wood Barrel, but players can easily distinguish it because of the red flashing on it. Once it is hit by anyone or anything, it starts to ignite and then explodes right a second after, damaging or disintegrating everybody caught in the radius of the blast. Just like default Barrels, TNT Barrels can be picked up and thrown. Bucket - a smaller Steel Barrel, it has the same uses of one.
    Stone - a fairly common but the weakest throwing weapon, each one can only be used a single time. It can hit multiple enemies if they are "aligned horizontally" just like the Grenade.
    Knife - for a distance it's a deadly throwing weapon; at close range (when it flashes orange in player's hands) it can be used to stab enemies only once - except fot Hannah, who can stab up to 3 times at melee range. These can be found naturally or dropped by Blade / Razor enemies.

    Melee weapons
    Rod - a purely melee weapon, it breaks in half after 3-5 hits, when it gains all functionalities of a Knife (see above), including Hannah's close-range stabbing ability.
    Torch - another rare weapon, it sets enemies on fire but, unlike Grenade or TNT, it does not disintegrate them in case of low health.
    Club - perhaps the second best weapon found through the game, it's basically like the Torch but without fire. It has the particularity of hitting the same enemy 2-3 times per strike, thus causing better damage.
    Butchery Knives - they only exist during the boss battle with The Butcher in Stage 2, and are melee only, just like Torch and Club. They are the only weapons which never disappear, due to The Butcher's constant use of them. They are probably the worst weapons in the game.
  • Cadillacs and Dinosaurs Walkthrough dosn`t exist, be a Contributor on Games-Arcade.Net and ad some...

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