Connect 4 WebGL

Connect 4 WebGL Info

Connect 4 WebGL

Connect 4 WebGL is a two player board game similar to Tic-Tac-Toe. Each player takes turns dropping a colored disc into a board that has 7 vertical columns and 6 horizontal rows. The goal of the game is to connect four pieces of the same color–vertically, horizontally, or diagonally–before the other player does so. The game ends in a tie if neither player connects four when all the 42 board positions are filled up. The first player begins by dropping his/her yellow disc into the center column of the game board. The two players then alternate turns dropping one of their discs at a time into an unfilled column, until the second player, with red discs, achieves four discs in a row, diagonally, and wins. If the game board fills before either player achieves four in a row, then the game is a draw.

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Game Category: Board, Multiplayer, WebGL

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How to Play Connect 4 WebGL

Connect four of your checkers in a row while preventing your opponent from doing the same.

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Connect 4 WebGL Wiki

Walkthrough - Tips - Tricks - Cheats - Hacks - Gameplay

How to win at Connect Four

Play in the Center Column as Often as Possible

On the standard 7-column board, any connect-four that is not vertical MUST use one checker from the center column. This means that if you control most of the central column, it will be very difficult for your opponent to get a connect-four.Look a Few Moves Ahead

If your opponent can create three in a row with an open, playable space on either side, then you will probably lose.

Prevent this ahead of time by paying attention as soon as your opponent gets two checkers in a row. Trying to anticipate ways your opponent could win will help you defend against it. Watch out for Game-Ending Spaces

It will sometimes happen that a certain space on the board would give a connect-four to either you or your opponent, depending on who plays there.

If this occurs, then as soon as that space is filled, the game will be over. Because of this, you can safely ignore all spaces above the game-ending space in the same column -- as well as any potential connect-fours that rely on the spaces you are ignoring.Never Play Directly Below the Game-Ending Space

This will allow your opponent to play into the space and claim victory. Conversely, you should attempt to force your opponent to play just below the game-ending space, perhaps by setting up a connect-four that forces your opponent to block in the critical space.Fork Your Threats Whenever Possible

The ideal position is to have two potential connect-fours that need a final checker on two spaces that are on top of each other. This will usually lead to a victory because you can threaten in the first space. If the opponent fails to block, you win. If the opponent blocks, you play on top to win in the next space. A simple way to set this up is to make a "7" with your checkers, such that finishing the horizontal or diagonal connect-four on the right will be two spaces on top of each other.

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