Shinobi

  • Shinobi

    Shinobi is a side scrolling action game produced by Sega originally released for the arcades in 1987. The player controls a modern day ninja named Joe Musashi who has to stop a terrorist organization named “Zeed” who are kidnapping his students of his clan. Was later adapted by Sega to their Master System game console, followed by licensed conversions for other platforms such as the Nintendo Entertainment System, PC Engine, and various home computers, as well as downloadable emulated versions of the original arcade game for the Wii and Xbox 360. The success of Shinobi inspired the development of various sequels and spin offs. Shinobi is also a hidden game in Sonic’s Ultimate Genesis Collection for the PlayStation 3 and Xbox 360.

  • How to Play Shinobi

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Rom Load, Reset, Save and Load

    Please use Chrome to Play this Games, there are Known issues with IE and Firefox
  • Shinobi Wiki

    Shinobi (忍 -SHINOBI-) (1987) is a side-scrolling action game produced by Sega originally released for the arcades in 1987. In Shinobi, the player controls a modern day ninja named Joe Musashi who goes on a mission to rescue his kidnapped students from a group of terrorists. Shinobi was later adapted by Sega to their Master System game console, followed by conversions to other platforms such as the Nintendo Entertainment System, PC Engine, and various home computers, as well as downloadable emulated versions of the original arcade game for the Wii and Xbox 360. The success of Shinobi inspired the development of various sequels and spin-offs (see the Shinobi series).

    Plot

    The player controls a ninja named Joe Musashi who has to stop a criminal organization called "Zeed" who are kidnapping the children of his ninja clan. Through five missions (consisting of three stages for the first mission and four stages each for the rest), Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission. At the start of each mission, the player is shown their objective, followed by a file containing a photograph of the enemy boss and a map display pinpointing the location of the next stage.

    Mission 1: "Pursue the Terrorists" - Set in the slums of a city. The boss is Ken Oh, a gigantic samurai-like ninja who can throw fireballs.
    Mission 2: "Enter the Enemy's Hide Out" - Set in a harbor. The boss is the Black Turtle attack chopper, which drops off an army of yellow-clad ninjas.
    Mission 3: "Attack the Logistic Base" - Set in a secret base hidden within a cave. The boss is a lineup of stack-up Mandara statues controlled by a supercomputer, which takes the form of a giant fireball-spitting face.
    Mission 4: "Destroy the Enemy Ninja Group" - Set in a ninja training camp. The boss is the Lobster, a tall sword-wielding ninja clad in red samurai armor with a V-shaped symbol on his helmet.
    Mission 5: "Defeat the Behind-the-Scene Ninja" - Set in the mansion of the enemy's leader. Unlike previous missions, the player is not allowed to continue if he loses all of his lives at this point. The final boss is Zeed's leader the Masked Ninja, who attacks with four different ninjutsu techniques. His true identity is revealed to be Nakahara, Joe Musashi's mentor. Nakahara's name is a reference to the Musashi-Nakahara Station. His name is meant to be a hint of his true identity as "Nakahara Musashi", Joe Musashi's father.

    Gameplay

    The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score.

    Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.

    Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them.

    At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.

    Reception

    The game was well received by Clare Edgeley of Computer and Video Games, although she repeatedly called the game Shenobi.

    Home versions
    Master System

    Sega produced its own home version of Shinobi for their Master System game console. It was released in Japan on June 19, 1988, with subsequent releases in North America and Europe. Some of the play mechanics from the original coin-op version were altered for this version. Instead of the one-hit kills from the arcade game, the player now has a health gauge that allows Musashi to sustain more damage before losing a life, although this comes with the trade-off that touching an enemy causes Musashi to lose health.

    While the player still rescue hostages in this version, it is now an optional task and not mandatory to complete the game. However, rescuing hostages allows the player to upgrade both, their close and long-range weapons, as well increase their maximum health gauge or restore it. Additionally, rescuing certain hostages is a requirement to access the game's bonus stages, which now occur after the regular stages instead of each boss fight. The ninjutsu skills are now obtained from completing these bonus rounds and the player may hold up to four stocks. The input method of performing these ninja arts is also different as well. The player can use between three different close-range weapons (in addition to the default punches and kicks), four long-range weapons (including an upgrade to the default shurikens), and six ninjutsu spells.Home computers

    In 1989, ports of Shinobi were released for the Commodore Amiga, Atari ST, Commodore 64, Amstrad CPC, and ZX Spectrum. All five conversions were developed by The Sales Curve and published by Virgin Mastertronic in Europe and by Sega in North America (with the exception of the Amstrad and Spectrum versions). An IBM PC version was also released in North America by Sega, developed by Micromosaics Inc.

    PC Engine

    A PC Engine version was released exclusively in Japan by Asmik on December 8, 1989. The graphics and play mechanics of the PC Engine version are similar to the arcade version's, but the close-range attacks and power-ups are missing and there are no bonus rounds (extra lives are instead given by getting a certain amount of points). Although, there is no life gauge, the time limit for finishing each stage from the arcade version was removed. Mission 2 is also completely omitted and all subsequent missions are renumbered as a result.

    Nintendo Entertainment System

    The Nintendo Entertainment System version of Shinobi was released by Tengen exclusively in North America as an unlicensed release in 1989. The play mechanics are based on the Master System's version. However, Tengen removed all of the close-range weapons (the sword, the nunchaku, and the chain) and the grenades. Only the basic punches, kicks, throwing daggers, and pistol were kept. Unlike the Master System version, the player can only shoot one shuriken, dagger, or bullet on-screen at the same time, even after obtaining power-ups. However, the maximum stock of ninjutsu skills has been increased to five. All the vertical-scrolling stages (such as Mission 2-2 and Mission 3-2) were redesigned into horizontal-scrolling stages.

    Wii and Xbox 360

    The original coin-op version is available as a downloadable title for the Wii's Virtual Console and Xbox 360's Live Arcade services. Although both releases are emulated from the arcade game's code, slight graphical modifications were made due to licensing issues.

    One of the enemy grunts in the second stage of Mission 1, a wall-crawling ninja who roughly resembles the Marvel comic book character Spider-Man, originally wore a blue bodysuit and mask with red gloves and boots, which was too close to Spider-Man's color scheme. In the Wii and Xbox 360 releases, his color scheme was changed to a green bodysuit and mask with yellow boots and gloves.

    The backgrounds in Mission 1-2 and 1-3 also featured Andy Warhol-style posters of Marilyn Monroe. However, without consent from the Monroe estate, these images had to be removed.

    Sonic's Ultimate Genesis Collection

    Shinobi is also a hidden game in Sonic's Ultimate Genesis Collection for the PlayStation 3 and Xbox 360. To access it, the player must complete the first round of Shinobi III: Return of the Ninja Master, without using a continue. Although the version included in the compilation was also an emulation of the arcade game, the graphical changes that were made in the Virtual Console and Xbox Live Arcade releases were not made in this compilation.

    Sequels and related games

    Further information: Shinobi (series) In 1989, Sega released a follow-up called The Revenge of Shinobi as one of the first titles for their new Sega Mega Drive game console. In Japan this game was called The Super Shinobi.

    An arcade sequel called Shadow Dancer was also released in 1989. Shadow Dancer retains the same gameplay as the original, but gives the main character a canine companion.

    Other Shinobi sequels also appeared for the Game Gear, Mega Drive/Genesis, Sega Saturn, and, most recently, the PlayStation 2 in a new storyline involving a new character named Hotsuma.

    Alex Kidd in Shinobi World is a parody of Shinobi with former Sega mascot Alex Kidd as the main character, released for the Sega Master System in 1990.


    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.
  • Shinobi Walkthrough

    Tips and TricksUnless you are continuing, each game begins at 'Mission 1' and will have everything you need to complete each mission. Each level must be completed within 3 minutes, and all hostages must be rescued before you can exit the level. If you are killed, all hostages rescued prior to your death will still be recorded as rescued. In addition to melee attacks, you will also be able to use a specific Ninja Magic attack once per level. These magical attacks kill everything that is on the screen but you will be awarded a point bonus if you manage to complete a level WITHOUT using your Ninja Magic. The three Ninja Magic attacks are : 1. Multiple-Attack Magic : Allows you to gain lightning-fast speed to attack up to 12 times at once. 2. Tornado Magic : Brings about a magical tornado to blow your enemies away. 3. Lightning Magic : Causes the air to crackle with electricity and destroys your enemies. Some general gameplay guidelines : 1. Joe is strictly a one-hit, one-kill character, so you must avoid all enemy attacks or risk losing a life. 2. As you become more practiced at moving around, you won't have to rely on your distance weapons (throwing stars etc.) and can use your ninja sword for close-up kills; the advantage of this is that you can gain the 20000 point bonus. This also applies to the use of Ninja Magic. 3. Many of the enemies in the later missions will swarm Joe and attack in numbers, it's vitally important to learn to attack-and-jump as quickly as possible otherwise you will be quickly overrun. 4. Your main goal is, of course, to rescue all the hostages to exit the level; and although three minute time limit initially seems quite generous, should you delay too long with the enemies, the time will quickly run out. 5. It's important to become good at the Challenge Levels, since this is the only way to gain extra lives. The Challenge levels will require you to take out around thirty ninjas who are trying to get to your position. There is no real hard and fast strategy other then take them down before they reach the second platform. Challenge Levels occur at the end of every mission. 6. Ninja Magic is a great thing. You must remember, though, that you can only use it once per level. This means you should only use it when you are totally surrounded by enemies and have no other means of escape. 7. All bosses take eight hits to defeat. Of course, you will have to hit them in the right place for that hit to register. * Stop Gunners : In levels with Bazooka-toting enemies (Rounds 3-2), push one of them against a wall about ten times (always pushing on his direction, never stopping), you'll see then that all Bazooka men and Gun men are no longer able to use their weapons against you. * Extra lives from hostages : In game are special hostage, you can get 1UP instead points from them. These hostages are : 2nd hostage on stage 2-2, 1st hostage on 2-3, 2nd hostage on 3-1, 5th hostage on 3-2. What you must do to get 1UP instead points? When you get hostage you must have 3 identical digits at end of your score (don't count last digit which is always 0). Example : 70000, 100000, 109990, 68880, 141110. 1UP icon will appear instead points icon over hostage.

    Mission 1: Pursue the Terrorists

    This is File Number 4162: Ken Oh. You will be going through the back part ofa town to meet the first boss. Usual enemies are punk rocker types, knife andpistol guys, and blue ninjas (at the end of each level.

    Level 1

    Hostages : 4
    Ninja Magic Type: 1

    Joe will start off on the back streets which are littered with crates and otherobjects.

    - The first hostage is guarded by one of the Purple Guards. Take care of all opponents in your path and eliminate him to rescue the hostage.

    - Continue along and on the other side of some crates is another hostage guarded by a Purple Guard. Take out the guard and grab the hostage. You are rewarded with a pistol.

    - Jump up to the next level and be careful. This hostage is being guarded by Sword Throwing Guard. His sword acts like a boomerang so stay clear. It's best to duck and attack. Get the hostage.

    - Jump down and continue along the path. Use the crates for cover and hit and run. The last hostage is on top of the wall. Jump up and eliminate the Sword Throwing Guard to get the hostage and earn your release from this level.

    - Watch out for the boss Ken Oh who like to shoot a fireball as he retreats when you approach the exit.

    Level 2

    Hostages : 3
    Ninja Magic Type: 2

    Also known as the "Marilyn Monroe" level since her picture is plastered on allthe walls.

    - The first hostage is guarded by a Sword Throwing Guard. Quickly take out the lesser enemies to eliminate this guard. Jump over the crate to rescue the hostage and collect the pistol.

    - Continue along the path using the crates for cover. The second hostage is also guarded by a Sword Throwing Guard. Clear him out and get the hostage. Watch for the ninjas on the walls.

    - The third hostage is on top of a stack of crates. You will have to be careful climbing up since a lot of enemies will attack from both sides. Clear them out and take out the Purple Guard to free the hostage.

    - Again, watch out for the boss and his fireball as he retreats. Exit the level.

    Level 3

    Hostages : 0 (BOSS BATTLE)
    Ninja Magic Type: 1

    Ken Oh isn't really a tough boss. Either use a combination of your ninja magicand attacks or just straight attacks to defeat him. The best way is to jumpup. As you are falling, fire at him to hit his head. Just watch out for thefireballs he throws at Joe.

    Mission 2: Enter the Enemy's Hide Out

    This is File Number 4529: Black Turtle. Looks like you get to go through thedocks and other points beyond and get to where the enemy is hanging out. Ofcourse, Joe will be not only assailed by the usual group of enemies, but hewill also have to deal with green and red ninjas as well.

    Level 1

    Hostages : 6
    Ninja Magic Type: 3

    This is one of the longer levels. Joe will have move around the concretestructures of the docks to avoid enemies and rescue hostages.

    - The first hostage is guarded by a Purple Guard. Take care of anyone blocking his path and rescue said hostage.

    - Continue to move to the right until you see an opening in the fence. Go through it to rescue the next hostage from the Sword Throwing Guard. Go to the end of the path on the other side of the fence to rescue the third hostage from another Sword Throwing Guard.

    - Backtrack to where the outside wall is almost even with the top of the fence. Jump over and continue to the right. Take out the Sword Throwing guard and grab the hostage. You will be rewarded with the pistol.

    - Keep going up and down the concrete steps and terraces to get the fifth hostage. Eliminate the Purple Guard and rescue him.

    - Keep moving right and take out the Sword Throwing Guard to pick up the sixth hostage. Be prepared for a ninja onslaught near the exit.

    Level 2

    Hostages : 6
    Ninja Magic Type: 1

    You will have to do some quick climbing up a series of platforms in this level.In addition, there are various crates and other obstacles to navigate around asyou move through the interior of the ship.

    - The first hostage is guarded by a Purple Guard, eliminate him and get the hostage. Be prepared to go to the next level.

    - Go up and head left. Take care of the enemy ninjas and take out the Sword Throwing Guard to rescue the second hostage. At the end of this level, climb and go to the next level.

    - Head right and you will deal with more enemy ninjas. Take out another Sword Throwing Guard to set the hostage free. Go to where the crates are stacked up and to up to the next level.

    - Go left again doing the usual enemy clean-up and take out the Sword Throwing Guard to collect the hostage and a pistol. Take out the next Purple Guard to get the hostage. Go two-thirds of the way to the left and climb up to the next level.

    - Take out the Sword Throwing Guard to rescue the hostage and then exit the level.

    Level 3

    Hostages : 2
    Ninja Magic Type: 2

    This level is going to make you do a lot of jumping. You are on a pier and youwill be jumping from piling to piling. Of course, those scuba ninjas just makethings harder.

    - The basic premise of this level is to jump from piling to piling. At the same time, you will have to take care of the scuba ninjas that are attacking Joe.

    - If you fall in the water, immediately jump back onto the shortest piling. If you don't, one of the scuba ninjas can attack you from below.

    - Continue heading to the right until you encounter both a Purple Guard and Sword Throwing Guard. Take them both down to get the hostages. You will get a pistol for your effort. Then exit the level.

    Level 4

    Hostages : 0 (BOSS BATTLE)
    Ninja Magic Type: 1

    You learn very quickly that the Black Turtle is actually an attack helicopter.The battle isn't too difficult if you can concentrate on more then one thinghappening.

    - The chopper will come in low. Try to get off a couple of quick shots because yellow ninjas will start to jump out of the chopper to make Joe's life miserable.

    - Eliminate this wave of ninjas and take a couple more shots at the chopper. Continue this pattern until the helicopter goes down in a ball of flame.

    Mission 3: Attack the Logistic Base

    This is File Number 4463: Mandara. The logistic base is buried out in themiddle of the mountains. You will have to go through some pretty treacherousareas to make it to the boss running this area. It is here that you will beintroduced to the bazooka guy.

    NOTE: If you crowd the bazooka guy against the wall and push him five to sixtimes, all bazooka guys (including the one you pushed) will not fire for theremainder of that level.

    Level 1

    Hostages : 5
    Ninja Magic Type: 2

    You get to go through the countryside on this part of your journey. There area lot of bottomless pits along the way so watch your step.

    - Take out the Sword Throwing Guard to rescue the first hostage. Continue moving to your right taking care of the enemies.

    - Eliminate the bazooka guy and Sword Throwing Guard to rescue the second hostage and collect the pistol. Climb up to the next level.

    - Take out the enemies that attack then clear out another Sword Throwing Guard and collect the hostage. Go along this upper path until you see another hostage on a small platform below.

    - Drop down and take out the Purple Guard and get the hostage. Be careful since there are pits on either side.

    - Go back up and go to the rock wall. Jump down to take out the Sword Throwing Guard to liberate the last hostage. Be prepared for a major ninja attack in front of the exit.

    Level 2

    Hostages : 6
    Ninja Magic Type: 3

    You get to go through a cave system on this level. This will involve you goingdown a series of pipes and paths. Of course, the enemies make this an evenbigger challenge.

    - Eliminate the Sword Throwing Guard and get the hostage. Continue to the end and go down then head left.

    - Take out another Sword Throwing Guard and get another hostage. Continue going left and drop down a level.

    - When you see the Sword Throwing Guard, duck and attack. Go over to collect the hostage and get the gun. Continue going right and drop down to the next level.

    - On the flat area, take out the Purple Guard and get the hostage. Finish going right and go down another level.

    - Keep moving to the left. This time, the hostage is guarded by a bazooka guy and ninja. Clear them both out to free the hostage. Drop down to the last level.

    - Continue moving along and take on the Sword Throwing Guard to liberate the hostage and exit this level.

    Level 3

    Hostages : 3
    Ninja Magic Type: 1

    You will go through another underground passage.

    - Move right and kill the Sword Throwing Guard and free the hostage.

    - Keeping moving right and eliminate all the enemies in your path. Take on the Sword Throwing Guard to let the second hostage loose.

    - You will have to jump behind the fence for the third hostage. Take out the Sword Throwing Guard, release the hostage, and jump back to the other side again. Exit the level.

    Level 4

    Hostages : 0 (BOSS BATTLE)
    Ninja Magic Type: 1

    This boss battle puts you against a couple of obstacles. First, you must blastyour way through the rotating Buddahs. These constantly replenish so you haveto be quick about it. Then you must eliminate the boss who glides up and downthe wall. Just watch out for the bosses fireballs and hit him in the gemlocated in his forehead.

    ALTERNATE METHOD:Shoot at the Buddahs until they are almost on top of Joe. Use your magic whilerapidly tapping the right, jump, and fire buttons. Joe will bounce amongst theBuddahs even when the magic has ended if you keep tapping the above buttonsuntil you are released on the other side.

    Mission 4: Destroy the Enemy Ninja Group

    This is File Number 4629: Lobster. Looks like you have stirred up a hornetsnest. All of the enemy ninjas are bent on Joe's elimination. You will begoing through some pretty rough wilderness and through some dilapidatedbuildings as you quest to take out all of these ninjas.

    Level 1

    Hostages : 5
    Ninja Magic Type: 2

    Ahh the wilderness. It would be much nicer looking if you didn't have to dealwith all of these enemies. This is a relatively short and straight level. Youonly have to get through all of the ninjas. All guards on this level are SwordThrowing Guards.

    - Head out and take out the first guard to free the hostage. Continue to move over the obstacles and be very wary of ninjas coming from both directions.

    - Keep going to take out the next guard to liberate the hostage. Continue to follow the strategies in the first bulleted statement.

    - Eliminate the third, fourth, and fifth guards. The third hostage will give Joe a pistol.

    - After taking care of business, exit this level.

    Level 2

    Hostages : 4
    Ninja Magic Type: 1

    You enter a cave with red walls. There are a couple of pits to watch out for.

    - Eliminate the Purple Guard and get the hostage. Continue up the incline. Carefully go down the other side since there is a pit at the bottom.

    - Jump over the pit and climb back up to take out another Purple Guard and get another hostage.

    - Jump over the series of pillars. When you see the Sword Throwing Guard, duck and attack. Go over to collect the hostage and get the gun.

    - Jump over another series of pillars. On the flat area, take out the Purple Guard and get the hostage.

    - Keep moving to the right. This time, the hostage is guarded by a bazooka guy and ninja. Clear them both out to free the hostage.

    - Continue moving along and take on the Sword Throwing Guard to liberate the hostage and exit this level.

    Level 3

    Hostages : 6
    Ninja Magic Type: 3

    The same as level two but this is a blue-walled cave. You will also be jumpingfrom pillar to pillar since this cave is loaded with pits.

    - The general pattern of this level is to jump to two or three pillars then take on one of the guards to free a hostage. The Sword Throwing Guards guard hostages one, three, four, five and six while the Purple Guard guards number one. You get the pistol from hostage number three.

    - After you have cleared all the hostages, exit the level.

    Level 4

    Hostages : 0 (BOSS BATTLE)
    Ninja Magic Type: 1

    You get to battle Lobster for the end of this mission. Use the same tacticsyou used on Ken Oh to take him down. Instead of fireballs, avoid the sword heuses with deadly efficiency.

    Mission 5: Defeat the Behind-the-Scenes Ninja

    This is File Number 4663: Masked Ninja. This is the moment you have beenwaiting for. It's now time to take on the ninja directly responsible for allthe trouble that's going on.

    Level 1

    Hostages : 5
    Ninja Magic Type: 1

    You start this journey down a walled path. There are pits everywhere so watchyour step. In addition, you will have to battle your way not only through theusual thugs, but now you even have to deal with undead ninjas.

    - Move to the right and be ready for attacks from all sides. Jump up and take on the Purple Guard to release the first hostage.

    - Continue along the top of the wall until you see the second and third hostages. They are surrounded by a pit on either side and are guarded by Sword Throwing Guards. Liberate them by taking out the guards.

    - Go back up on the wall and release the fourth, who gives Joe a gun, and fifth hostages from the Purple and Sword Throwing Guards.

    - Jump down to release the last hostage from the Sword Throwing Guard and exit the level.

    Level 2

    Hostages : 4
    Ninja Magic Type: 3

    You will now go through the forest on this journey. No new enemies but expectto be swarmed constantly.

    - Clear out the first Sword Throwing Guard to release the hostage. Expect to be swarmed by blue and undead ninjas.

    - Continue moving over the statues and clear out the two Purple Guards to release the second and third, who yields a gun, hostages.

    - Jump up on the rocky porch to clear out the Sword Throwing Guard and head into the exit.

    Level 3

    Hostages : 5
    Ninja Magic Type: 2

    Well, you made it to the ninjas house. Of course, it won't be an easy journeythrough. You now get to deal with pole guys who wield some pretty mean bamboopoles.

    - You will be basically going up and down a whole lot as you go through the house. The first hostage is located in a lower level room. Take out the Purple Guard to release the hostage and collect the gun.

    - Go over two rooms to the next lower level room to liberate the next hostage. Clear out the Sword Throwing Guard to accomplish this.

    - The third hostage is being guarded by a Sword Throwing Guard and they are on the upper level two more rooms to the right of the second hostage.

    - Two more rooms over on the upper level is the fourth hostage. Kill the Sword Throwing Guard to liberate them.

    - The last hostage is in the room directly below where you liberated the fourth hostage. After you take out the Sword Throwing Guard, release the hostage and exit the house.

    Level 4

    Hostages : 0 (BOSS BATTLE)
    Ninja Magic Type: 1

    This is for all the marbles. You get to take on the Masked Ninja. Of course,he isn't as willing to submit to Joe so be prepared for a long battle.

    - Before you even get to touch the Masked Ninja, you must first defeat him as he utilizes the three ninja magics. He will start with magic number one and work up to number three. As you defeat his magic, he will use the next magic.

    - Once you have chopped him down, you can start tearing into him. Of course, the Masked Ninja is no slouch so you had better keep moving and plan your shots well. All parts of the Masked Ninja's body will record hits, it's just a matter of getting them in.

    - The best tactic is to hit and run. Basically try to hit him. If he charges, get in a quick shot. If he retreats, back away to give yourself even more room to set him up for the attack.

    - Once you have taken care of the Masked Ninja, the game will give an explanation of what was going on. The credits will roll and the game is over.


    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.
  • Shinobi Cheats

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    Shinobi Hacks

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  • Shinobi Discord Server

    Join us on Discord
    Discord is a free voice, video and text chat app for teens and adults ages 13 and up. It was created to bring people together through a love of gaming. Teens can access Discord via their PC, browser, or mobile phone. Once there, they can join a chat they’ve been invited to or they can create private servers and invite their friends to play and discuss games by voice, text or video. They can also message each other individually or in group chats with up to ten other friends.

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