Donkey kong

  • Donkey kong

    Donkey Kong (Japanese:Hepburn: Donkī Kongu) is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named DK. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games, and is one of the most popular arcade games of all time.

  • How to Play Donkey kong

    Use the arrow keys to move mario and the spacebar to jump.

  • Donkey kong Wiki

    Donkey Kong was Nintendo's first big hit in America. It also marked the first appearances of Mario (known as Jumpman, a carpenter) and of Donkey Kong. It was released in 1981 & (1983 re-release ).

    The game sold well in the United States. It is one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version has four screen levels, but the NES version only has three (50m was cut from this version, the Atari 8 bit computer version is the home version to have all four screens in it.

    In the Frantic Factory Stage in Donkey Kong 64, Donkey Kong can activate an Arcade machine of the original arcade game. The game is fully playable, and includes all 4 screens, unlike most other ports. After clearing all 4 screens once, Donkey receives a Golden Banana, and can spend 2 Banana Coins to play through the game again to receive a Nintendo Coin. After that, it can be played in full as if you were playing it on an actual arcade machine.

    Super Smash Bros. Brawl also has the game Donkey Kong (The NES version) as an unlockable masterpiece. Instead of starting from the beginning stage, players will start at the second stage. To unlock it, the player must play the game for ten hours. There is also an unlockable stage, 75m that is based on the third level of the game.

    Story

    Mario mistreats his pet gorilla Donkey Kong who grabs Mario's girlfriend Pauline, and runs to the top of a construction site. Mario must climb to the top, save Pauline, and defeat Donkey Kong.

    History

    Donkey Kong was created when Shigeru Miyamoto was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in the U.S., into a game that would have more appeal to Americans. The result was a major breakthrough for Nintendo and for the video game industry. Sales of the machine were brisk, with the game becoming the best-selling arcade machine of all time in its era. The gameplay itself was the first of its time. With the growing base of arcades to sell to, the game was able to gain huge distribution. A little well-known fact is that Donkey Kong was the first appearance of Nintendo's world famous Mario character - known as Jumpman in this game. The machine was Nintendo's first worldwide success.

    In 1982, Universal Studios sued Nintendo, claiming that Donkey Kong infringed on Universal Studios' intellectual property rights to the film King Kong. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case, and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of King Kong was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's King Kong video game, licensed by Universal, infringed on Donkey Kong. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the Donkey Kong, and gave him exclusive worldwide rights to use the name for sailboats.

    Due to the huge success of Donkey Kong, Nintendo of America was able to grow and release many more games in succeeding years and had the resources necessary to release the Nintendo Entertainment System in the USA.

    Enemies

    Donkey Kong
    Normal Barrels - (Can be thrown in any direction)
    Trouble Bugs
    Blue Barrels - (Can only be thrown directly down to the bottom of the stage)
    Pans of Cement
    Trampolines

    Gameplay

    Donkey Kong is an early example of the platform genre (it is sometimes said to be the first platform game, although it was preceded by Space Panic and Apple Panic). Competitive video gamers and referees stress the game's high level of difficulty compared to other classic arcade games. Winning the game requires patience and the ability to accurately time Jumpman's ascent. In addition to presenting the goal of saving the Lady/Pauline, the game also gives the player a score. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (presumably belonging to Pauline); and completing other tasks. The player receives three lives with a 1-up awarded for the first 7,000 points. The highest recorded score was set by Billy Mitchell on June 26 2007; he achieved 1,050,200 points.

    The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m. Later ports of the game omit or change the sequence of the screens; the original arcade version includes:

    Screen 1 (25 m)—Jumpman/Mario must scale a seven-story construction site made of crooked girders and ladders while jumping over or hammering barrels and oil barrels tossed by Donkey Kong. The hero must also avoid flaming balls, which generate when an oil barrel collides with an oil drum. Players routinely call this screen "Barrels".
    Screen 2 (50 m)—Jumpman/Mario must climb a five-story structure of conveyor belts, each of which transports pans of cement. The fireballs also make another appearance. This screen is sometimes referred to as the "Factory" or "Pie Factory" due to the resemblance of the cement pans to pies.
    Screen 3 (75 m)—Jumpman/Mario rides up and down elevators while avoiding fireballs and bouncing objects, presumably spring-weights. The bouncing weights (the hero's greatest danger in this screen) emerge on the top level and drop near the rightmost elevator. The screen's common name is "Elevators".
    Screen 4 (100 m)—Jumpman/Mario must remove eight rivets, which support Donkey Kong. The fireballs remain the primary obstacle. Removing the final rivet causes Donkey Kong to fall and the hero to be reunited with the Lady/Pauline. This is the final screen of each level. Players refer to this screen as "Rivets".
    These screens combine to form levels, which become progressively harder. For example, Donkey Kong begins to hurl barrels more rapidly and sometimes diagonally, and fireballs get quicker. The victory music alternates between levels 1 and 2. The 22nd level is unofficially known as the kill screen due to an error in the game's programming that kills Jumpman after a few seconds, effectively ending the game. With its four unique levels, Donkey Kong was the most complex video game at the time of its release, and only the second game to feature multiple levels.

    Remakes/Ports
    Colecovision
    Coleco did not offer the game cartridge stand-alone; instead, they bundled it with their ColecoVision. The units went on sale in July 1982. Coleco's version was a more accurate port than earlier games that had been done.Atari 2600
    Donkey Kong was also released on the Atari 2600. It had down-graded graphics and sound, though still had the same gameplay mechanic.Classic NES Series: Donkey Kong
    It was re-released on the Game Boy Advance as a part of Nintendo's "Classic NES Series" remakes of popular NES games. It is a relatively unchanged, faithful port of the original

  • Donkey kong Walkthrough

    Score a Million Points in Donkey Kong

    Battle the Barrels. Donkey Kong is split into four different boards, which repeat over and over again until the game ends on a "kill screen" at level 22. The first of these boards has come to commonly be known as the Barrel Board. In this one (perhaps the most significantly iconic of the DK platforms), Mario (or Jumpman, as he was originally known) must climb a series of ladders to reach his fair maiden at the top of the screen. The real secret to this board is that you can actually control when the barrels come down the ladders. It works best on level three and beyond, but it's there even on the very first board if you get the timing right. The key is to wait until a barrel is passing over a ladder above you (it doesn't matter if it's one platform above or three), and hit the joystick in the direction of that ladder. Like magic, the barrel will tumble down the ladder. You can use this trick to make the barrel board a breeze and climb your way to the pretty Pauline.

    Escalate the Elevators. The second board in Donkey Kong is usually called "The Elevator Board." This is a fast-paced board, with few enemies except for gravity and timed jumps. Particularly difficult is the third elevator board and beyond, where it takes an exceptional amount of timing to make it past Donkey Kong's bouncing springs to shoot up the ladder to victory. The key to this is to watch the springs as they bounce. Situate Mario in the safe zone between Donkey Kong and the ladder. When a spring bounces right between the ape's legs, you're good to go. Don't hesitate. Shoot right up the ladder, and don't let fear stop you. If you timed it right, you should be on to the next board. If not, Mario will be doing the air circle of death.

    Finish the Factory. The third board is called "The Pie Factory" by Donkey Kong enthusiasts. It is variously the most difficult and the easiest board in the game. The best strategy for this board is to go to center of the board, just slightly to the left of the gas barrel above, and wait for all of the fireballs to come out of the barrel. This should take about 10 seconds at most. If you're lucky, you can then shoot straight up the right side and climb the uppermost right ladder without having to encounter any of the fireballs, which are the most dangerous enemy on the board. Be wary of the moving conveyor belts, particularly on the first platform, as they will change direction on a whim.

    Remove the Rivets. The second board in Donkey Kong is commonly known as "Rivets" or "The Blue Board." Mario is again climbing ladders to reach Kong and his woman, but this time ,he must avoid fireballs galore and remove rivets from the platforms. When all the rivets are gone, the platforms collapse, Donkey Kong falls to his doom, and Mario and Pauline are reunited at last. The best strategy for this board is to head up the left, removing all rivets, and then go and do the same for the right, as circumstances permit. Another helpful tip: When you hit a fireball creature with your hammer, it will reappear on the opposite side of the screen from you. Therefore, if you smash fireballs on the right side of the screen and you have removed the left rivets, the fireballs will be stuck on the left side and you'll be free to move about!

    Point Press Where You Can. While these strategies will help keep you safe, and may even lead to a kill-screen game, you can only score one million points by "point pressing." This means using any opportunity, trick or strategy to score as many points as possible as you progress through the levels. Here are a few helpful tricks. The first is on the rivets board: If you go up to the top and stand beside Donkey Kong, you can jump and press away from DK with the joystick. Each jump done in this fashion will give you 100 points. Repeat as often as you like, but watch the timer and any fireballs that might be making their way to you. Another trick to point pressing is using your skills of barrel control to group the barrels into tight groups of two and three. Jumping these groups will award more points than jumping each barrel by itself. Good luck, and don't let Donkey Kong get the best of you!
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