Arkanoid Arcade

  • Arkanoid Arcade
    Arkanoid Arcade  (Arukanoido) is an arcade game released by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, a variety of level layouts, and more sculpted, layered visuals. The title refers to a doomed mother ship from which the player's ship, the Vaus, escapes. It was widely ported to contemporary systems and followed by a series of remakes and sequels, including the 1987 arcade game Arkanoid: Revenge of Doh. Arkanoid revived the Breakout concept, resulting in many clones and similar games for home computers, even over a decade later. Arkanoid is an update of the early ball and paddle video games and specifically of Atari's 1978 classic, Super Breakout. 
  • How to Play Arkanoid Arcade

    Rshift = Insert Coin / Enter = Start / Setup vos contrôles dans le jeu jusqu'à 4 joueurs / suported Options = Gamepad, Plein écran, Enregistrer et charger
  • Arkanoid Arcade Wiki

    Arkanoid (アルカノイド Arukanoido) is an arcade game released by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, a variety of level layouts, and more sculpted, layered visuals. The title refers to a doomed mother ship from which the player's ship, the Vaus, escapes. It was widely ported to contemporary systems and followed by a series of remakes and sequels, including the 1987 arcade game Arkanoid: Revenge of Doh. Arkanoid revived the Breakout concept, resulting in many clones and similar games for home computers, even over a decade later.Gameplay

    The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

    On the final stage (33 on most versions, but 36 on the NES), the player takes on the game's boss, "DOH", a head resembling moai. Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult.

    Reception

    In Japan, the Gamest Awards gave it the Silver Award for being one of the four best games of 1986, along with Taito's own Bubble Bobble, Sega's Fantasy Zone and Tecmo's Rygar.

    In Europe, it was reviewed by Clare Edgeley in the December 1986 issue of Computer and Video Games, where she compared it to Pong and Space Invaders in its simplicity and addictiveness. She described Arkanoid as "a lovely game" that is "Fast, colourful, simple and addictive" and concluded it to be a "great little game". It was also commercially successful in arcades. The game appeared at number-three on Euromax's nationwide UK arcade chart in 1987, below Capcom's 1942 at number-one and Westone's Wonder Boy at number-two.

    The home versions were also well received. Computer Gaming World stated in 1988 that Arkanoid on the Amiga was "a perfect version of the arcade game ... incredible!" It named the NES version the Best Arcade Translation for the console that year, praising the graphics and play mechanics. The game was reviewed in 1989 in Dragon #144 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. Compute! named the game to its list of "nine great games for 1989", describing it as "hypnotic, addictive, and fascinating". Along with Breakout, the magazine noted Arkanoid also has elements of Pong and Space Invaders as well as Pac-Man in its use of power-ups.

    Legacy

    Arkanoid was followed by a number of direct and indirect sequels. Tournament Arkanoid and Revenge of Doh (Arkanoid 2) were both released into arcades in 1987. Arkanoid: Doh It Again and Arkanoid Returns were published in 1997, followed by Arkanoid DS in 2007.

    An Xbox 360 version of Arkanoid, titled Arkanoid Live!, was released on May 6, 2009 on Xbox Live Arcade. A WiiWare version of Arkanoid, titled Arkanoid Plus!, was released in Japan on May 26, 2009, in PAL regions on August 21, 2009 and in North America on September 28, 2009.[ A version of Arkanoid for the iPhone was released worldwide on August 31, 2009.[citation needed]

    The mashup Arkanoid vs. Space Invaders was released in 2017 for iOS and Android.

    Arkanoid's world-record score belongs to Zack Hample, who is known for having snagged more than 10,000 baseballs at Major League Baseball games.

  • Arkanoid Arcade Walkthrough

    Arkanoid Tips and Tricks
    During gameplay, pills fall from destroyed bricks. When collected, these pills have various effects on the bat, Vaus. The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per "vaus". If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed. On each level, the ball will not speed up completely until it hits the back wall, so : 1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills). 2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup. Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example I can think of). As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with 6 or 7 ships. In the final level, where you face DOH himself, you should get 15 hits (1000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.
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