International Karate Plus

  • International Karate Plus

    International Karate Plus was released in 1988 and was a massive hit on the Commodore 64, Amiga and Atari ST.In this great remake of the famous 16 bit martial arts game from 1988 the player controls a karateka who must fight against two other fighters. The one who scores six points first wins the match.In International Karate Plus, three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players, at least one fighter is always controlled by the computer.

  • How to Play International Karate Plus

    Use arrow left and right to move. Use arrow up to jump and arrow down to kick. Press arrow left or right with arrow up or down to perform different attacks. Press 1 to start game. Then press 6, 7, 8, 9 or 0 to set speed. Press T to drop trousers.

    Please use Chrome to Play this Games, there are Known issues with IE and Firefox
  • International Karate Plus Wiki

    International Karate +, often abbreviated as IK+, is a karate fighting video game published in 1987 by System 3, originally for the Commodore 64, Amstrad CPC and ZX Spectrum. It has since been ported to a number of other platforms. The Commodore 64 version was released in the U.S. under the title Chop N' Drop.

    Gameplay

    In the game, three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer. Unlike its predecessor, International Karate, there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 versions of the game (and possibly other versions, unconfirmed) had a number of "background antics", a Pac-Man would appear, a spider would descend, and a U-boat's periscope would occasionally be seen in the harbour. In addition, pressing a certain key or keys would cause the trousers of all three protagonists to fall down, after which they would do a double-take. Additionally, it was possible (on the Amiga version, at least) to type in four-letter curse words; the game would respond first by rebuking the player for their use of such language, and upon the second offence would reset the game.

    History

    Archer Maclean did most of the work on developing the game, and the music was written by Rob Hubbard. Music for the Amiga version was arranged by Dave Lowe. The game was voted Best 16-bit Soundtrack of the Year at the Golden Joystick Awards. In August 2005, the music from the game was performed at the third Symphonic Game Music Concert in Leipzig, Germany.

    The game enjoyed a large following in Europe during the late 80's and even into the early 90's. In North America it was nowhere near as popular as in Europe, although it became somewhat of a cult game there as well. The packaging illustration for the Activision Commodore 64 release version of IK+, entitled "Chop 'N Drop", was created by Marc Ericksen.

    Ports and remakes

    16-bit versions of the game were released in 1988 for the Atari ST and Amiga home computers. Except for the music, which was done by Dave Lowe, the Atari ST version was done entirely by Archer MacLean. He used the bitmap editor NeoChrome to draw background graphics and sprites.[2] Coding was done in assembler on a PC-based development system that cross-compiled the 800 KBytes of source code in seven seconds and transferred the program to the RAM of the Atari ST via a parallel cable. Development took six months. The subsequent port to Amiga took just seven days thanks to MacLean avoiding operating system calls as much as possible.

    Another International Karate Deluxe game (AKA IK++) was ready but unreleased for the Atari ST and Amiga in 1987/1988.

    It was also released by Activision in 1988 for the Commodore 64 under the title Chop 'N Drop. A version for Amiga CD32 was released in 1994.

    International Karate + Gold is an unauthorized release of International Karate + that supports controlling of the 3rd player using a joystick adapter. Crack by Ninja of The Dreams in 2001.

    In 2003, following the retro-gaming trend, Maclean's Ignition Entertainment released IK+ for the Game Boy Advance and PlayStation in Europe, which remained faithful to the 16-bit iterations.

    The C64 version was re-released on the Virtual Console in Europe on July 25, 2008.


    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • International Karate Plus Walkthrough

    Strategies
    Another generic fighting game. Except, you barely do anything in this game, and turning can be confusing, if you ever see this game anywhere, either run away or sacrifice it to your local evil cult. I'm sorry Ignition Entertainment, but this game just isn't worthy for the GBA, it would be better for the GBC. I'm sure you could even do a direct port to the GameBoy Color without hesitation, of course you'll just need to change the header files to the GBC headers.

    - Train, keep training, build up your skills as an International Karate person. Better skills means a better player.

    - Watch what the enemies are doing, you'll eventually notice a pattern, I pattern is different but they're all basically the same throughout each of the levels.

    - If the game is getting too hard, change the speed to BORING which will make it go very slow, during this speed type you can see exactly what each enemy is about to do.

    - If the game is too easy, change the speed to TURBO, lets see how long you will last now!

    - Keep using the same attacks (well there aren't many anyway), this will make the enemy move back and possibly fall to the ground.

    - The game is very repetitive, so just pay attention to the patterns and you should be able to win quickly.

    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • International Karate Plus Cheats

    If you know cheat codes, secrets, hints, glitches or other level guides for International Karate Plus that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers.

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    International Karate Plus Hacks

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