Marvel Super Heroes

  • Marvel Super Heroes

    Marvel Super Heroes is a fighting game in which superheroes and villains from the Marvel Universe fight against each other. The aim of the game is to use attacks and special abilities to knock out the opponent, or possess more life than him/her at the end of the round. Throughout the match, players build up a super meter which can be used to perform powerful Infinity Combo attacks in Marvel Super Heroes . A unique mechanic in the game are the Infinity Gems; Power, Time, Space, Reality, Soul and Mind. It features many superheroes and supervillains from the Marvel Comics line, including Spider-Man, Doctor Doom, and the Hulk. In addition, Psylocke and Wolverine return from X-Men: Children of the Atom, along with boss Juggernaut and Magneto. Read More

  • How to Play Marvel Super Heroes

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Save and Load
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  • Marvel Super Heroes Wiki

    Marvel Super Heroes (マーヴル・スーパーヒーローズ Māvuru Sūpā Hīrōzu) is a fighting video game developed by Capcom. Originally released in the arcade in 1995 on the CPS-2 arcade system, it was ported to the Sega Saturn and PlayStation in late 1997. The game, alongside Marvel vs. Capcom: Clash of Super Heroes, was also included in the Marvel vs. Capcom Origins collection, released digitally for the PlayStation 3 and Xbox 360 in September 2012.

    Marvel Super Heroes is loosely based on "The Infinity Gauntlet" storyline of the Marvel Universe. It is the second Capcom fighting game based on characters from the Marvel Comics line, following X-Men: Children of the Atom, and was later succeeded by the Marvel vs. Capcom series.

    This game was dedicated to the memory of Jack Kirby, with character artwork based on his old designs.

    Gameplay

    Marvel Super Heroes is a fighting game in which superheroes and villains from the Marvel Universe fight against each other. The aim of the game is to use attacks and special abilities to knock out the opponent, or possess more life than him/her at the end of the round. Throughout the match, players build up a super meter which can be used to perform powerful Infinity Combo attacks. A unique mechanic in the game are the Infinity Gems; Power, Time, Space, Reality, Soul and Mind. These gems can be earned by obtaining them from opponents during arcade mode, or by fulfilling certain criteria during versus mode, such as getting the first hit. By using these gems in battle, fighters receive enhanced effects for a short amount of time, such as increased power or defense, health recovery or additional attacks. Certain fighters will receive extra benefits whilst using certain gems. For example, if Spider-Man uses the Power Gem, he can create a doppelganger on the opposite side of his opponent for extra damage during his attacks.

    Plot

    Loosely based on "The Infinity Gauntlet" storyline, the game focuses on heroes and villains battling each other for the Infinity Gems. The main antagonist is Thanos, who plots to use the Infinity Gems to take over the universe.

    Fighters

    Anitab
    Blackheart
    Captain America
    Doctor Dooma
    The Incredible Hulk
    Iron Man
    Juggernaut
    Magneto
    Psylocke
    Shuma-Gorath
    Spider-Man
    Thanosa
    Wolverine

    Development

    Capcom included the four characters from X-Men: Children of the Atom which their market research had determined to be the most popular: Wolverine, Juggernaut, Magneto and Psylocke.

    The home conversions of the game were unveiled on the first day of the 1996 Electronic Entertainment Expo, with Stan Lee appearing at the booth.[4] The Saturn version supports the 1 MB RAM expansion cartridge to include extra frames of animation and slightly quicker load times.

    Reception

    The arcade version received positive reviews. Computer and Video Games awarded it a full 5/5 rating.[8] Despite scoring it only three out of five stars, Next Generation gave it a relentlessly positive review, saying it "blends loads of combo-powered attacks with liquid-smooth animation to contend with some of the best fighters out there." They were also pleased with the selection of Marvel characters and the 2D graphics, saying they make a "refreshing" change from the polygon-based fighters that by this time were dominating the fighting games market. Wizard opined that "with great graphics, challenging gameplay and plenty of moves, throws and counters, Marvel Super Heroes has much to offer."

    Awarding it a 95%, Rich Leadbetter of Sega Saturn Magazine praised the Saturn conversion for retaining all the scenery effects of the arcade version, and commented that "Marvel Super Heroes makes 2D graphics cool again".

    Next Generation reviewed the Saturn version of the game, rating it three stars out of five, and stated that "It's a good system, but it's essentially the same game. Newcomers to the series should give it a spin, but veterans might want to wait until the fabled X-Men vs. Street Fighter arrives at the end of the year."

    In 2013, Marvel Super Heroes ranked as the 16th best Marvel video game by Geek Magazine for its "chaotic, yet insanely fun, gameplay." That same year, Rich Knight and Gus Turner of Complex included it on their list of 25 best 2D fighting games of all time, stating that the gem-collecting "mechanic was a big difference-maker for the title and, as a result, the game still feels fresh today.

    The game is loosely based on the Infinity Gauntlet storyline, with the heroes and villains battling each other for the Infinity Gems. The final boss is Thanos, who steals whatever Gems the player had collected (at that point, all but the sixth gem, Mind) and attaches them to the Infinity Gauntlet, which grants Thanos ultimate power over reality.

    The gameplay is similar X-Men: Children of the Atom, but with a simplified super meter, and the addition of the Infinity Gems. Collected gems can be activated in battle, giving the user a different power for a few seconds. In addition, each character has a Gem that they have a special affinity for, and will get additional abilities whenever they activate it.

    Just as Capcom had hidden one non-Marvel character in the X-Men game, there is another Capcom character hidden in Marvel Super Heroes. Her name is Anita, and she is the little emotionless girl that accompanies Donovon Baine from Darkstalkers series. Anita, along with bosses Doctor Doom and Thanos, are only playable in the arcade when the machine is set to "Free Play" (no money is required to start a game) and the correct code is entered, but they are all accessible in the home conversions of the game, also unlocked by secret codes, after the game has been beaten once.

    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • Marvel Super Heroes Walkthrough

    How to Play

    X-Men: Children of the Atom and Marvel Super Heroes
    Each battle consists of best-of-three round match between you and your opponent. At the start of each round, both player's life or health bars are full. The first player to drive the other player's health bar to zero wins the round. The first player to win two total rounds wins the match and moves on to the next opponent. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent.

    X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom
    Each battle consists of a two-on-two single round match between your team and your opponent's team. At the start of each match, every fighter's life or health bars are full. Only one fighter from each team may be present at any time, and the player may switch between them freely. If a fighter's health is driven to zero, they are removed from the match. The first player defeat both members of the opponent's team wins the match and moves on to the next team. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent.

    Marvel vs. Capcom 2 and Marvel vs. Capcom 3
    Each battle consists of a three-on-three single round match between your team and your opponent's team. At the start of each match, every fighter's life or health bars are full. The player may only control one fighter at a time, but other members of the team can be called out to attack or switch places with the primary fighter. If a fighter's health is driven to zero, they are removed from the match. The first player defeat all three members of the opponent's team wins the match and moves on to the next team. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent.

    Attacking

    To win a round, the player must use his or her character's attack moves to damage the opponent, and block or dodge the opponent's attacks. Each player may attack from a standing or crouching position, or they may jump in to the air and attack. To attack from a standing position, press any single attack button. To attack from a crouching position, pull the joystick in a downward direction (including both diagonals) and press any single attack button. To attack from the air, direct your character to jump straight up, or jump in a diagonal position, and press any single attack button in mid-air.

    Blocking

    To block an attack, a player must push backwards on the joystick when the opponent attacks (otherwise, pressing back on the joystick moves the player away from the opponent.) Blocking can be done standing which blocks middle and high attacks, as well as attacks in the air, but does not block attacks which are low to the ground. Blocking can also be down crouching by pressing the joystick diagonally down and back. A Crouching block will successfully block low and middle attacks. High attacks will usually go over your character's head if they are crouching, but a crouching block does not defend against air attacks. Characters may also block attacks while in mid-air, known as air-blocking. As long as you are not in the middle of executing an attack, you may hold back on the joystick while jumping through the air to avoid damage. Note that you can only air-block while jumping, not when falling or while using certain characters' flying ability. (Also note that characters with Hyper Armor can not block. See below.)

    Dashing

    All fighters can dash toward or away from their opponent. There are two ways to perform a dash in the Marvel series. You can either tap the joystick twice in the direction you would like to dash (forward or backward), or you can press Arcade-Button-3xPunch.png with or without holding the joystick back. Your character will then perform a run or hopping animation and move quickly in that direction. You may also attack while you are in the process of dashing. This will cause you to execute an attack while you continue to move. You may also jump forward while dashing forward for an extended jump. Most characters are vulnerable to attack while they dash, while a few do have limited invincibilities (such as Blackheart). A number of characters are also capable of dashing in mid-air. Some can only dash forward, while some can dash forward or backwards. A very limited few can dash in mid-air in all eight directions.

    Super Jumps

    In the Marvel series, characters can perform two different kind of jumps. They can jump as fighters normally do in other games by pressing the joystick up for straight jumps, and up and to the right or left for diagonal leaps. However, if you quickly move the joystick down and up, or if you press Arcade-Button-3xKick.png, your character will launch high into the air, and the screen will scroll along with the highest positioned character. This sometimes has the effect of removing a character that remains on the ground from the screen until the jumping character returns to the ground. While jumping through the air with a super jump, you may direct the character to the right and to the left as they move through the air. In Marvel vs. Capcom 3, you can also perform a Super Jump simply by pressing up right after launching your opponent into the air (usually with the Special Attack button), which allows you to start an Air Combo or Team Aerial Combo.

    Special Attacks

    In addition to normal attacks there are attacks known as command moves and special moves. Command moves are special combinations of a joystick direction and a particular attack button that produces a different attack than when the button is pressed alone. A special move is a move that requires a more complicated joystick motion and an attack button to perform. For example, Ken and Ryu's fireball attack, called Hadouken, is performed by sliding the joystick in a circular sweeping motion from down to forward, and finished off with any punch button. In this example, the strength of the punch button used happens to dictate the speed at which Ken and Ryu's fireball attack travels across the screen. Special attacks can be blocked like any other attack, but they do what's known as "tick damage." That is, even when blocked, they removed a single hit point from your health bar. Most special moves have a pause associated with them that leave you vulnerable to attack if you miss the opponent, or "whiff".

    Throwing

    Another form of attack available in this game is a throw. Throws are executed by standing immediately next to your opponent, pressing the joystick either towards or away, and pressing a punch or kick button. If performed correctly, your character will grab the opponent and toss them to the ground in a manner specific to your character's fighting style. Different characters have a different array of throws, so while some characters can throw with the medium punch button, not all characters can. In general, every character can throw with the hard punch button, and no character can throw with the light punch or light kick button. Throws are unblockable.

    Tech Hits and Escape Rolls

    It is possible to escape from throws and holds the moment you are grabbed; to do so, press in any direction except for up or down and press any Punch or Kick button. If sucessful, you'll flip away without taking any damage—this is called a Tech Hit, and is available to all characters. If you miss the opportunity to Tech. Hit, you can attempt it again, and you'll roll away after the throw hits, but you still take damage. Escape rolls can only be done in a specific situation—when a character is knocked down to the ground. When that occurs, press Arcade-Stick-Left.pngArcade-Stick-DL.pngArcade-Stick-Down.png+Arcade-Button-Punch.png or Arcade-Button-Kick.png while falling, and upon hitting the ground, your character will roll forward and get up (you get the same distance no matter which button you use). The point of escape rolls is that they can be used to get away or move closer to an enemy before you stand up again.

    On-the-Ground (OTG) Attacks

    OTGs occur when you are lying on the ground and your opponent performs a low attack—it will knock you off the floor and you will take damage. For example, after being knocked over by a crouching Hard Kick, Dan could perform the Kouryuu Rekka, and if he was close enough, the first hit would knock you into the air. Or after being thrown into the corner of the screen by Akuma, he could knock you off the ground with a crouching LK, then chain that into a crouching HP, and be able to launch you into the air for an aerial rave. By using escape rolls, you never end up lying on the ground; you just go straight into the roll as you touch the floor, and this prevents OTGs from happening. The only real problem with escape rolls is that it's possible to roll forward and stand up right into an attack; if you don't immediately block, you'll be hit. If you roll next to your opponent and get up, there's also the risk of being thrown.

    Hyper Combos

    In addition to the health bar shown at the top of the screen, each player has a super meter at the bottom. As the player attacks and damages the opponent, and as the player takes damage from the opponent, the super meter fills up incrementally. For most games, the meter must fill up all the way at least one time in order for the player to gain access to super moves, which are known as Hyper Combos. Hyper Combos are activated by inputting similar motions to special moves along with multiple button presses. When they are successfully executed, the game will freeze for a brief moment, and then the animation and attack associated with the Hyper Combos begins. If the Hyper Combos connects and is not blocked, it will do substantial damage to the opponent. Hyper Combos can be used to turn the tide of a battle. Every fighter has at least one unique Hyper Combo.

    Combos and Cancels

    A combo is any series of attacks which are unblockable after the fist hit connects. A cancel is when the animation of one attack interrupts the animation of a previous attack, so that the second attack is delivered immediately after the first. The basic form of a combo is two simple attacks performed back to back, like Arcade-Button-LPunch.png followed immediately with Arcade-Button-LKick.png. A more complex combo is an attack that links into a special move. Many basic attacks can be canceled into special moves, but this is entirely dependent upon your character's abilities. Some attacks can even be canceled into Hyper Combos. This gives you a greater certainty that your Hyper Combo will connect, since your opponent will still be stunned from the first attack and unable to block the Hyper Combo.

    Chain Combos

    A Chain Combo is the ability to string basic attacks together into an uninterruptable combo. Fighters possess at least one style of Chain Combo ability. There are a few different kinds of Chain Combos. The most basic is the weak-to-any combo. You start with either Arcade-Button-LPunch.png or Arcade-Button-LKick.png and follow it up with any medium or hard attack. More complex is the weak-to-strong combo. Here, you may enter Arcade-Button-LPunch.pngArcade-Button-MPunch.pngArcade-Button-HPunch.png or you may enter Arcade-Button-LKick.pngArcade-Button-MKick.pngArcade-Button-HKick.png in rapid succession for successive hits. The most complicated Chain Combo is known as the Hunter Combo (as it is taken from Vampire Hunter, otherwise known as Night Warriors. This allows you to string all six button attacks together in the form of Arcade-Button-LPunch.pngArcade-Button-LKick.pngArcade-Button-MPunch.pngArcade-Button-MKick.pngArcade-Button-HPunch.pngArcade-Button-HKick.png. Only certain characters are capable of this kind of combo, and you may omit any part of the chain as long as you proceed from weakest to strongest. Among those capable, certain characters can only use one hard attack or the other when ending their chain combos.

    Aerial Raves

    An Aerial Rave is a kind of Chain Combo that you execute in the air after launching your opponent off the ground. Every character has a particular attack that, if successful, will knock the opponent high into the air. If it works, you must quickly press the joystick Up, and your character will immediately Super Jump and catch up to the opponent while he or she is still stunned, allowing you to execute a mid-air Chain Combo while you are both still rising. Certain attacks, however, will instantly knock the opponent down to the ground and end the Aerial Rave. These attacks do substantial damage, but they are very difficult to follow up with more attacks.

    Super Armor and Hyper Armor

    Characters who have Super Armor will not go into hit stun the first time he is hit. Not only does this prevent them from being launched (unless the launcher is preceeded by another attack) but it also allows them to continue through with an attack even after they are hit once. Some special moves lost effectiveness against opponents with Super Armor. For example, Spider-Man's Web Ball won't affect Juggernaut unless he's just been hit with another attack. Hyper Armor works just like Super Armor, but provides it's user with an infinite hit buffer. This means that they cannot be launched or sweeped. In addition, most Hyper Combos that results in an auto combo won't work. Also, a character's stun meter (the half circle surrounding the timer), will not increase if they are hit, so they can never be dizzied. Subsequently, characters who have Hyper Armor walk extremely slow, are poor jumpers, and can not block.

    Taunts and Post-Battle

    With the single exception of X-Men: Children of the Atom, all fighters can perform Taunts by pressing the Start button. (This is changed to some other control on console versions such as the shoulder pads, or start plus another button.) When taunting, a fighter performs a typically humorous animation, during which time, they are completely vulnerable. A very limited number of fighters can actually hurt their opponent if they are hit by the taunt for one point of damage. (In X-Men: CotA, only three fighters can taunt, and two have a special input command to activate it.) When a fight is finished, a player can tap the Start button while the match score is tallied, to resume control over their fighter and proceed to beat up their defeated opponent. During this time, attacks do not count toward anything and are merely for show. Control is taken away as soon as the opponent rises back up for the next round, or the match is concluded.


    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • Marvel Super Heroes Cheats

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    Marvel Super Heroes Hacks

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