Mortal Kombat 2

  • Mortal Kombat 2

    Mortal Kombat 2 (commonly abbreviated as MKII) is a fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment).Mortal Kombat 2 was the second game in the Mortal Kombat series. Finishing moves  and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series’ recurring villain, Shao Kahn.

  • How to Play Mortal Kombat 2

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Rom Load, Reset, Save and Load

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  • Mortal Kombat 2 Wiki

    Mortal Kombat II (commonly abbreviated as MKII) is a fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment).

    Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

    The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, and also caused a major video game controversy due to the series' continuous depiction of graphic violence. Its legacy includes spawning a spin-off game Mortal Kombat: Shaolin Monks and having the greatest influence on the 2011 reboot game Mortal Kombat, as well as inspiring numerous video game clones.

    Gameplay

    The gameplay of Mortal Kombat II improved a great deal from the original Mortal Kombat. Standard moves received several changes: a crouching punch and turnaround kick were added, low and high kicks have greater differentiation (be they crouching or standing up), the roundhouse kick was made more powerful (knocking an opponent across the screen, like the game's uppercut), and it was easier to perform a combo due to reduced recovery times for attacks. Returning characters also gained new special moves, including some mid-air ones, and the game plays almost twice as fast as the original. However, all playable characters in the game still share most generic attributes and all normal moves are the same between each character.

    As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's health is the winner; at this point, the losing character will become dazed and the winner is given the opportunity of using a finishing move. The game marked the introduction of multiple Fatality as well as additional, non-lethal finishing moves to the franchise: Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) as well as additional stage-specific Fatalities. These finishing moves cannot be performed by the boss nor secret characters. Mortal Kombat II lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.

    Plot

    Following his failure to defeat Liu Kang in the Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold it in Outworld the invitation for the next Mortal Kombat cannot be turned down, and the Earthrealm warriors must attend. Kahn agrees to this plan and also restores Shang Tsung's youth. He then extends the invitation to the thunder god and Earthrealm's protector, Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm.

    According to the Mortal Kombat series' canon, Liu Kang won this tournament as well, defeating Shao Kahn and his bodyguard Kintaro. The game's story mode can be also finished using any other playable character, resulting in different non-canon endings for each character.

    Development

    According to the project's lead programmer Ed Boon, Mortal Kombat II was "intended to look different than the original MK" and "had everything we wanted to put into MK but did not have time for." In 2012, Boon placed creating the game among his best Mortal Kombat memories, recalling: "When we did Mortal Kombat II, we got new equipment and all that stuff, but it was funny because when we started working on Mortal Kombat II, the mania, the hysteria of the home versions of Mortal Kombat I was literally all around us. We were so busy working on the next one, going from seven characters to 12 and two Fatalities per character and all these other things that that consumed every second." Both the theme and art style of MKII were slightly darker than those of its predecessor, although a more vibrant color palette was employed with a much richer color depth than the previous game. A new feature was the use of multiple layers of parallax scrolling in the arcade version. The game was made to be less serious with the addition of humorous alternative finishing moves. Some of the considered Fatalities were rejected as too extreme at the time.

    Care was taken during the programming process to give the game a "good feel", with Boon simulating elements such as gravity into the video game design. John Tobias noted that the previous game's reliance on juggling the opponent in the air with successive hits was an accident, and had been tightened in Mortal Kombat II. Boon said that the reason to not completely remove it in favor of a different system of chaining attacks together was to set the game apart from the competing titles such as Street Fighter and allow for players to devise their own combinations of attacks. At one point, a bonus stage was planned to feature "a bunch of ninjas jumping all over the place and you would swing at them, just like you're in the middle of a fight in a kung fu movie." All of the music was composed, performed, recorded and mixed by Dan Forden, the MK series' sound designer and composer, using the Williams DCS sound system.

    To create the character animations for the game, actors were placed in front of a gray background and performed the motions, which were recorded on videotape, which had been upgraded since the development of the first title from standard to broadcast quality. The video capture footage was then processed into a computer, and the background was removed from selected frames to create sprites. Towards the end of the game's development, they opted to instead use a blue screen technique and processed the footage directly into the computer. The actors were lightly sprayed with water to give them a sweaty, glistening appearance, while post-editing was done on the sprites afterward to highlight flesh tones and improve the visibility of muscles, which Tobias felt set the series apart from similar games using digitized graphics. Animations of Shang Tsung morphing into other characters were created by Midway's John Vogel using a computer, while hand-drawn animations were used for other parts of the game, such as the Fatalities. For animating Goro and Kintaro, clay sculptures were created by Curt Chiarelli and then turned into 12-inch latex miniatures that were used for stop motion filming. Because of technical restrictions, the actors' costumes had to be simple and no acrobatic moves such as backflips could have been recorded; the hardest moves to perform were some of the jumping kicks.

    Several characters (namely Jade, Kitana, Mileena, Noob Saibot, Reptile, Scorpion, Smoke, and Sub-Zero) were created using the first game's palette swap technique on just two base models. The game was noted for its "strong female presence," as it was featuring more than one woman character as it was common in the genre at the time. Due to memory limitations and the development team's desire to introduce more new characters, two fighters from the original Mortal Kombat, Sonya Blade and Kano, whom Boon cited as the least-picked characters in the game, were excluded, substituted by two palette swaps, Mileena and Reptile. In place of Sonya, two new playable female characters, Kitana and Mileena, were introduced so the game might better compete against Capcom's Street Fighter II's Chun-Li. Another planned female fighter, based on the real-life kickboxer Kathy Long, was omitted due to time constraints.[8] A male bonus character played by Kyu Hwang was also cut from the game.[

    Reception

    Mortal Kombat II proved to be an enormous commercial success and even a cultural phenomenon. The initial critical reception of Mortal Kombat II was overwhelmingly positive, with Nintendo Power calling it "the hottest fighter ever." Tony Brusgul of The Daily Gazette opined the "incredible" hype surrounding the game was "well deserved," describing it as "a perfect blend of great graphics, action and violence." In his review of the arcade release, Rik Skews of Computer + Video Games (C+VG) wrote: "the only true rival to Street [F]ighter II" returned "in a sequel that bites off the head of the original."

    Mortal Kombat II received numerous annual awards from gaming publications. Game Players gave it the titles "Best SNES Fighting Game" and "Best Overall SNES Game" of 1994. The staff of Nintendo Power ranked MKII as the second (SNES) and fifth (Game Boy) "Top Game" of 1994,[16] while the magazine's readers voted it to receive the "Best Tournament Fighter (all Nintendo platforms)" and "Best Play Control (Game Boy)" in 1994 Nintendo Power Awards,[17] with the game having been nominated by the staff also in the categories "Worst Villain" (positively, an equivalent of "Best Hero") and "Best Overall (all Nintendo platforms)".[18] VideoGames named MKII as the "Best Fighting Game" of 1994, also awarding it second place in the categories "Best Super NES Game" and "Best Arcade-to-Home Translation".[19] Other awards included "The Best of the Show (Super NES)" for the SCES '94 from GamePro[20] and "Bloodiest Game of 1994" from EGM.


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  • Mortal Kombat 2 Walkthrough

    Mortal Kombat 2 Cheat Codes and Secrets

    This game features a few extra cheat codes than it's predecessor, though less options are available through them. The cheats are performed on the character select screen unless othewise notified here. Afterwards, we'll discuss the secret fights.

    Secret intro: Upon turning on the game, hold the L and R buttons to see an extra little scene on the Acclaim screen.

    Extended Fatality time: Press Up, Up, Left, Up, Down and Select to get more time to perform a fatality.

    Extra continues: Press Left, Up, Right, Down, Left and Select for a ton of extra continues.

    Skip to Shao Kahn: Press Right, Up, Up, Right, Left and Select so go straight to the Shao Kahn fight.

    Skip to Kintaro: Press Up, Down, Down, Right, Right and Select to go right to Kintaro.

    Skip to Jade: Press Up, Down, Down, Left, Right and Select to skip to Jade.

    Skip to Noob Saibot: Press Left, Up, Down, Down, Right and Select to skip to the fight with Noob Saibot.

    Skip to Smoke: Press Up, Left, Up, Up, Right and Select to skip to the fight with Smoke.

    More powerful hits: Down, Up, Right, Up, Left, and Select. This will make you do tons more damage than normally.

    The secret Kombatants: Smoke, Jade, and Noob Saibot

    Jade is just a really fast, Green Kitana, and Smoke is a really fast, Gray Scorpion. Noob Saibot is also just like Scorpion, but blends into parts of the background in Goro's Lair. To fight these three, you have to meet special requirements as you play.

    To fight Jade: In the fight before the question mark, you must use low kick only throughout the entire match, though moving around is allowed.

    To fight Smoke: On the Portal Stage, keep performing uppercuts until Dan Forden cuts in with his "TOASTY!" scream, and hold down and press start while he does.

    To fight Noob Saibot: Win fifty matches in a row.

    Character Bios

    Liu Kang: After winning the Shaolin tournament from Shang Tsung, Kang returns to his temples. He discovers his sacred home in ruins. His Shaolin brothers killed in a vicious battle with a horde of Outworld warriors. Now he travels to the dark realm to seek revenge.

    Johnny Cage: After Shang Tsung's tournament, the martial arts superstar disappears. He follows Liu Kang into Outworld. There he will compete in a twisted tournament which holds the balance of Earth's existence-as well as a script for another blockbuster movie.

    Kung Lao: A former Shaolin monk and member of the White Lotus Society, he is the last descendant of the great Kung Lao who was defeated by Goro 500 years ago. Realizing the danger of the Outworld menace, he joins Liu Kang in entering Shao Kahn's contest.

    Shang Tsung: After losing control of the Shaolin tournament, Tsung promises his ruler Shao Kahn to shape events that will lure the Earth warriors to compete in his own contest. Convinced of this plan, Shao Kahn restores Tsung's youth and allows him to live.

    Baraka: He led the attack against Liu Kang's Shaolin temple. Baraka belongs to a nomadic race of mutants living in the wastelands of Outworld. His fighting skills gained the attention of Shao Kahn, who recruited him into his army.

    Kitana: Her beauty hides her true role as a personal assassin for Shao Kahn. Seen talking to an Earth Realm warrior, her motives have come under suspicion by her twin sister Mileena, but only Kitana knows her own true intentions.

    Mileena: Serving as an assassin along with her twin sister Kitana, Mileena's dazzling appearance conceals her hideous intentions. At Shao Kahn's request, she is asked to watch for her twin sister's dissension. She must put a stop to it at any cost.

    Rayden: Watching events unfold from high above, the thunder god realizes the grim intentions of Shao Kahn. After warning the remaining members of the Shaolin tournament, Rayden soon disappears. He is believed to have ventured into Outworld alone.

    Jax: His real name is Maj. Jackson Briggs, leader of a top U.S. special forces unit. After receiving a distress signal from Lt. Sonya Blade, Jax embarks on a rescue mission. One that leads him into a ghastly world where he believes that Sonya is still alive.

    Sub-Zero: Thought to have been killed in the Shaolin tournament, Sub-Zero mysteriously returns. It is believed that he travelled into the Outworld again to attempt to assassinate Shang Tsung. To do so he must fight his way through Shao Kahn's tournament.

    Scorpion: The Hell-spawned specter rises from the pits, after learning of Sub-Zero's return, he again stalks the ninja assassin-following him into the dark realm of Outworld where he continues his own unholy mission.

    Reptile: As Shang Tsung's personal protector, the elusive Reptile lurks in the shadows stopping all those who would do his master harm. His human form is believed to disguise a horrid reptilian creature whose race was thought extinct millions of years ago.

    Controls

    Y = High Kick

    B = Low Punch

    A = Low Kick

    X = High Kick

    R = Block

    L = Block

    Move List

    Reptile

    Force Ball - Back, Back, High Punch+Low Punch

    Acid Spit - Forward, Forward, High Punch

    Turn Invisible - Hold Block, and press Up, Down, Down, then High Punch.

    Slide - Press Low Kick, Low Punch, Block, and Back all at the same time

    Fatality 1 - From far away, press Back, Back, Down, Low Punch

    Fatality 2 - Turn invisible, then press Forward, Forward, Down, High Kick

    Babality - Down, Back, Back, Low Kick

    Friendship - Back, Back, Down, Low Kick

    Pit Fatality - Down, Forward, Forward, Block

    Scorpion

    Hand Spear - Back, Back, Low Punch

    Teleport Punch - Down, Back, High Punch

    Air throw - Press Block in mid-air

    Fatality 1 - Hold Block, and press Down, Down, Up, Up, High Punch

    Fatality 2 - While close, hold High Punch, and press Down, Forward, Forward, Forward.

    Fatality 3 - While away, hold Block, and press Up, Up, High Punch

    Babality - Down, Back, Back, High Kick

    Friendship - Back, Back, Down, High Kick

    Pit Fatality - Down, Forward, Forward, Block

    Sub-Zero

    Ice ball - Down, Forward, Low Punch

    Ice Puddle - Down, Back, Low Kick

    Slide - Press Low Punch, Low Kick, Block, and Back at the same time

    Fatality 1 - While away, press Forward, Forward, Down, High Kick. Once the enemy is in a deep freeze, get close and press Forward, Down, Forward, Forward, High Punch (first part can be repeated to extend fatality time)

    Fatality 2 - Go as far back as you can to the edge of the screen, and then hold Low Punch, and press Back, Back, Down, Forward.

    Babality - Down, Back, Back, High Kick.

    Friendship - Back, Back, Down, High Kick

    Pit Fatality - Down, Forward, Forward, Block

    Kung Lao

    Throw Hat - Back, Forward, Low Punch

    Teleport - Down, Up

    Spin attack - Press Block, Up, Up, Low Kick

    Diagnal Kick - Down, High Kick

    Fatality 1 - At sweep distance, press Forward, Forward, Forward, Low Kick.

    Fatality 2 - All the way back at the edge of the screen, hold Low Punch and press Back, then Forward.

    Babality - Back, Back, Forward, Forward, High Kick

    Friendship - Back, Back, Back, Down, High Kick

    Pit Fatality - Forward, Forward, Forward, High Punch

    Kitana

    Slice with fan - Hold back and press High Punch

    Flying Punch - Down, Back, Up, High Punch

    Fan toss - Forward, Forward, High Punch and Low Punch at the same time

    Fan Lift - Back, Back, Back, High Punch

    Fatality 1 - Get close, and press Block, Block, Block, High Kick

    Fatality 2 - Gets close, hold Low Punch, and press Forward, Forward, Down, and Forward

    Babality - Down, Down, Down, Low Kick

    Friendship - Down, Down, Down, Up, Low Kick

    Pit Fatality - Forward, Down, Forward, High Kick

    Liu Kang

    Bicycle Kick - Hold Low Kick for 3 seconds, then release

    Low Fireball - Forward, Forward, Low Punch

    High FIreball - Forward, Forward, High Punch

    Super Kick - Forward, Forward, High Kick

    Fatality 1 - Get away, and do a 360 on the D-Pad

    Fatality 2 - Get close, and press Down, Forward, Back, Back, High Kick

    Babality - Down, Down, Forward, Back, Low Kick

    Friendship - Forward, Back, Back, Back, Low Kick

    Pit Fatality - Back, Forward, Forward, Low Kick

    Rayden

    Shoot lightning - Down, Forward, Low Punch

    Flying Thunder God - Back, Back, Forward

    Shocker - Hold High Punch for 3 seconds, walk up to opponent, and let go when you're touching them

    Teleport - Down, Up

    Fatality 1 - Get close after holding Low kick for 6 seconds, let go, and continuously press Low Kick and Block together until the end result is met :)

    Fatality 2 - Hold High Punch for 8 seconds and get close, then let go

    Babality - Down, Down, Up, High Kick

    Friendship - Down, Back, Forward, High Kick

    Pit Fatality - Hold Block, press Up, Up, Up, and then press High Punch

    Shang Tsung

    Fire Skulls - (Fire One) Back, Back, High Punch. (Fire Two)-Back, Back, Forward, High Punch. (Fire Three)-Back, Back, Forward, Forward, High Punch.

    Fatality 1 - Hold Block, press Up, Down, Up, Low Kick

    Fatality 2 - Hold Low Punch for 30 seconds. You'll have to do so for the latter part of the match to pull this off. Make sure to be at sweep distance!

    Fatality 3 - At Sweep distance, hold High Kick for two seconds and let go

    Babality - Back, Forward, Down, High Kick

    Friendship - Back, Back, Down, Foward, High Kick

    Pit Fatality - Hold Block, press Down, Down, Up, Down.

    You can turn into the following 10 characters

    Sub-Zero - Forward, Down, Forward, High Punch (his original fatality from MK1!)

    Scoprion - Hold Block, then press Up, Up (and yet enother!)

    Liu Kang - Back, Forward, Forward, Block

    Reptile - Hold Block, press Up, Down, High Punch

    Rayden - Down, Back, Forward, Low Kick

    Kung Lao - Back, Down, Back, High Kick

    Baraka - Down, Down, Low Kick

    Jax - Down, Forward, Back, High Kick

    Johnny Cage - Back, Back, Down, Low Punch

    Mileena - Hold High Punch for 3 seconds

    Mileena

    Shoot Sais - Hold High Punch for 2 seconds

    Teleport Kick - Forward, Forward, Low Kick

    Roll on Ground - Back, Back, Down, High Kick

    Fatality 1 - Get close, press Forward, Back, Forward, Low Punch

    Fatality 2 - Get close, and hold Low Kick for two seconds, and let go

    Babality - Down, Down, Down, High Kick

    Friendship - Down, Down, Down, Up, High Kick

    Pit Fatality - Forward, Down, Forward, Low Kick

    Jax

    Energy Blast - Down, Back, High Kick

    Ground Punch - Hold Low Kick for 3 seconds, release when ready

    Gotcha Grab - Forward, Forward, Low Punch (rapidly continue doing this combination once the grab connects for more damage)

    Quadra-slam - Low Punch and High Punch at the same time while close

    Mid-air grab - Press Block while in mid-air and touching the opponent

    Fatality 1 - Get close, hold Low Punch, and press Forward, Forward, Forward

    Fatality 2 - Sweep distance, press Block, Block, Block, Block, Low Punch

    Babality - Down, Up, Down, Up, Low Kick

    Friendship - Down, Down, Up, Up, Low Kik

    Pit Fatality - Up, Up, Down, Low Kick

    Johnny Cage

    Lob high energy ball - Down, Back, High Punch

    Lob low energy ball - Down, Forward, Low Punch

    Shadow Kick - Back, Forward, Low Kick

    Shadow Uppercut - Back, Down, Back, High Punch

    Groin Punch - Hold Block and press Low Punch

    Fatality 1 - Get close, press Down, Down, Forward, Forward, Low Punch

    Fatality 2 - Get close, press Forward, Forward, Down, Up

    Babality - Back, Back, Back, High Kick

    Friendship - Down, Down, Down, Down High Kick

    Pit Fatality - Down, Down, Down, High Kick

    Baraka

    Slice and Dice - Back, Back, Back, Low Punch

    Blade Slice - Back, High Punch

    Blade Spark - Down, Back, High Punch
    vFatality 1 - Get close, press Back, Forward, Down, Forward, Low Punch

    Fatality 2 - Get close, hold Block, press Back, Back, Back, Back, High Punch

    Babality - Forward, Forward, Forward, High Kick

    Friendship - Hold Block, Up, Up, Forward, Forward, High Kick

    Pit Fatality - Forward, Forward, Down, High Kick

    Character Pros and Cons

    This is a list of sorts, part strategy, to explain what attacks work well against certain opponents based on various things such as special move cool down times, and other factors.

    Sub-Zero

    Pros:

    -His ice puddle is great for tripping up anyone, especially the AI. It can take you a long way through the roster, especially if you're close enough to the point where the puddle will spawn right under them.

    -Shooting his iceball causes him do duck, low enough to hit Scorpion and Smoke if they shoot their hand-spears, as well as Liu Kang if he does a super kick.

    -His iceball can thankully freeze Kintaro and Shao Kahn, which will give you a ton of breathing room.

    -Johnny Cage's Shadow Kick leaves him right open for a freeze.

    -If Rayden does his Flying Thunder God attack, Sub-Zero ducks to the perfect height to freeze him.

    Cons:

    -When shooting the iceball, Sub-Zero can easily be taken out with a well-placed jump-kick, remember to use this on the AI as well.

    -The same applies for his ice puddle, because the animation takes so long.

    -Jax has an extremely powerful ground-game, and his ground punch will stop Sub-Zero in his tracks.

    -Since Johnny Cage's green ball now has an arc, if he's far enough away, it can connect with Sub-Zero before the iceball hits Johnny.

    -This attack, like all other projectiles, will go right through Jade if she goes momentarily invincible.

    Scorpion

    Pros:

    -His teleport punch can get you out of a cornered position and give you the upper-hand while the enemy is turning around for a well placed hand-spear

    -The hand-spear can stop Liu Kang's bicycle kick, as well as paralyzing him like normal.

    -If Baraka does his Slice and Dice attack, he's way open for a free hit from the hand-spear, same applies to Kitana and her fan lift attack.

    -If Scorpion is far enough away, Johnny Cage also leaves himself wide open if he uses the shadow kick or shadow uppercut, the same applies to Shao Kahn's shoulder charge.

    Cons:

    -All projectiles take higher priority over the hand-spear, so if someone throws a projectile while you use the hand-spear, you will be hit and they won't be stunned.

    -Rayden's Flying Tunder God attack will go right under Scorpion's hand-spear.

    -Hand-spear is fairly slow, giving Kintaro a huge window of time to teleport stomp you.

    Reptile

    Pros:

    -Reptile can turn invisible, giving you a large upper hand. Fight as you normally would with him this way, you're guaranteed to get blocked and dodged far less.

    -Reptile can use the Force Ball to not only deal damage, but to fling the character in his direction so that an easy uppercut can be performed on your opponent.

    -Acid spit, like all projectiles, takes priority over Scorpion's hand-spear.

    Cons:

    -Is extremely vulernable after shooting a Force Ball, begging to be hit by a jump kick or Scorpion's hand-spear

    -Sometimes the AI feels like being godly and will read your moves, regardless of invisibility.

    -Invisible just means you can't be seen, not invincible, so you still have to be careful. make sure to be keen on your own placement or you may lose yourself!

    Jax
    vPros:

    -He has an amazing ground-level gameand can throw people off with that ground punch attack.

    -Jax thankfully has a projectile attack, which will knock enemies out of the mid-air, often good for exposing an invisible Reptile because of the range.

    -The projectile fire can also knock down a mid-bicycle kick Liu Kang, and takes priority over Smoke and Scorpion's hand-spear attacks.

    -Jax's multi-slam is capable of an incredible amount of damage if it connects, which is pretty easy to do, as is the Gotcha-Grab. They're both quite similar.

    -If executed at the proper time, he can stop Kitana's flying punch with his projectile

    -His mid-air grab can be useful for oppoents who like to spam attacks from the sky such as jump-kicking.

    -The ground punch attack will stop Mileena's ground roll right in it's tracks.

    Cons:

    -The ground punch is also his greatest weakness, as it will force an opponent into the air and a possible jump kick while Jax is vulnerable, if they don't stay on the ground.

    -His projectile has a decent range but can still be jumped over for a jump kick.

    -He is one of the characters without a real stunning or cheap ability, so a slightly higher level of skill is required to use him effectively, especially against Shao Kahn and Kintaro.

    Kung Lao

    Pros:

    -Teleporting is a bit easier than Rayden, and sends him flying up into the air, making it easy to kick on the way up and back down.

    -Kung's hat can be thrown and it has quite the rate of speed, being one of the fastest projectile weapons in the game.

    -Kung Lao's spin will draw in enemies close to him and do some damage, which can be much better than a block if timed correctly.

    -Using the diagnal kick can be great for mind games against your opponent as you fly back first, and then come down at a 45 degree angle with a kick.

    Cons:

    -Timing and proximity are really important for the spin attack, otherwise you run the risk of getting hit by a projectile.

    -While the teleport can be useful, it's best not spam it, lest your opponent duck and uppercut you right out of the sky.

    -His repetoire against the two final enemies of the game is really limited in terms of using attacks to gain the upper hand. You'll have to not rely so much on special attacks and a little moreso on luck to defeat them.

    -Kung Lao's hat throw has an extremely long cool down time, leaving him open if your opponent happens to jump over it or duck under it.

    Kitana

    Pros:

    -Her fan lift will grant you total control of your opponent for a few seconds, use this to set them up for an uppercut.

    -Like some other characters, her sister included, she can fire her projectiles in the air to help her aerial game.

    -Kitana's flying punch will knock down whichever opponent decides to jump to high into the air for a jump kick, this a great attack to catch your enemies off-guard with.

    -Kitana has a game-breaking combo in this game. Corner your opponent, use the fan lift attack, jump into the air with a regular kick, fall back down and *immeadiately* follow up for a forward jump kick, then a mid-air fan throw. Your enemy will be wondering what happened as they never got to touch the ground :). Yes, this works even on Kintaro and Shao Kahn.

    Cons:

    -If executed at a bad time, her flying punch will leave her open to an attack from behind, as well as many projectile attacks, so be sure to use it wisely.

    -While the fan lift is quite useful, it leavers her totally open for almost anything, though is will stop Rayden's Flying Thunder God, Liu Kang's Bicycle Kick, and Johnny's Shaodw Kick.

    -Throwing the fan in mid-air can leave her open for an uppercut if the fan doesn't connect and your opponent hits the ground too early.
    vBaraka

    Pros:

    -At close range, his slice and dice attack can be extremely deadly to his foes. May God have mercy on the soul that gets cornered and gets this attack spammed at them.

    -One of the slightly faster characters in the game, and can easily toy with his enemies by catching them off-guard with a quick blade swipe or blade spark.

    -If you're not great with special moves, you may wanna play as this guy, as he's mostly a bare-bones fighter with cheap tricks up his sleeve if you decide to use them.

    Cons:

    -An extremely low repitoire of special attacks makes him too much of a bare-bones fighter for those who like to use cheap special attacks.

    -The slice and dice leaves him wide oopen for any projectile attack, much like Kitana's fan lift ability.

    -He's almost as bad as Rayden when it comes to jumping and punching because he has really short arms, this just adds to his many limitations.

    -Blade spark flies too high to hit Sub-Zero if he ducks to use his ice ball attack.

    Mileena

    Pros:

    -Like Jax, she has a great gound-level game. Her roll ability flings her across the ground, tripping up the enemy. Works great on opponents with high projectiles like Scorpion and Baraka.

    -Her air game is just as deadly. Her sais can be thrown in mid-air, and her teleport kick is sure to bring down an opponent who's tossng a projectile

    -Mileena's sais are throwable in the are, and thus can pull off a very similar combo to Kitana's.

    Cons:

    -Her teleport kick can be pre-empted, and if blocked, she will be wide open until she hits the ground again.

    -Kung Lao, Scoprion, and Rayden can teleport, giving them a large upper hand if she uses her ground roll to do so, being wide open for a projectile attack.

    -Her sai sparks are fairly high, almost as high as Baraka's blade sparks. This allows Rayden to fly under it with Flying Thunder God and Sub-Zero to freeze her while in the animation.

    Johnny Cage

    Pros:

    -His green energy ball that he lobs flies at an arc, which can knock enemies out of the air if placed right. Notably, it's great against Rayden's Flying Thunder God and Liu Kang's bicycle kick.

    -If there was ever a move for a good laugh, it's Johnny's groin punch. It will also stun an enemy for a free hit, just like in the first game!

    -Shadow Uppercut is even greater for enemies who feel like jumping out of range of the hreen energy ball.

    -The Shadow Kick delivers a fairly swift blow to an opponent to knock them back, also useful if they're part-way in the middle of a jump.

    Cons:

    -The Shadow Kick and Shadow Uppercut can easily be ducked under when exprected and can be punished in a variety of ways, especially an uppercut.

    -Because the energy ball has an arc, is can be ducked under and punished if the opponent is too close. You shouldn't find yourself in this situation to often though.

    -Don't spam the groin punch, or the game (or human opponent if you're playing with a friend) will have no problem punishing you, as it leaves Johnny wide open.

    Shang Tsung

    Pros:

    -Can turn into any one of the playable characters. Depending on who he turns into, refer to the other pros and cons in this list.

    -Shang Tsung does have is own playstyle though, and it can take some mind games to use it to destroy your opponent depending on the difficulty level or skill of your friend.

    -His flaming attack is extremely spammable and can deal great damage if you keep it up, so long as the enemy keeps falling for it without blocking it. Still, the triple flaming heads are difficult to work around.

    -Depending on the character he's turned into at the end of the match, he can do their fatality.

    Cons:

    -While his flaming skulls attack can do some major damage, it *can* be worked around (difficult as it may be), and this method becomes lost.

    -For other cons, refer to the other characters as the flaming skulls are his only unique attack.

    Liu Kang

    Pros:

    -The super kick is a fast, powerful attack that will send your enemy flying if it connects, flies over Sub-Zero's special attacks.

    -The bicycle kick will carry him over Jax' ground punch attack, which will grant you a guaranteed connection.

    -His low and high fireballs can be used for some great mind games against your opponent.

    -Pressing either combination for the fireball attacks in mid-air will, like Mileena and Kitana, will launch a fireball in the air, which is great to throw off your enemies.

    Cons:

    -Can be caught in Scoprion's hand-spear while performing the bicycle kick, setting you up for a free hit, so be careful when using it. Attacks that can also hit him mid-bicycle include Mileena's sais, Kitana's fans, Baraka's blade sparks, and Kung Lao's hat throw.

    -While his fireball attacks are fast, his cool down time for them feel pretty drawn out, more-so than they really are because it's a very easy attack to see coming.

    -His flying super kick can be countered by a well-placed jump kick or an uppercut. Kung Lao, Rayden, and Scorpion can also teleport right out of the way.

    Rayden

    Pros:

    -His Flying Thunder God attack will go right under the high-attacking projectiles, such as Scorpion's hand-spear and Baraka's blade sparks.

    -The teleporting ability works a bit faster than Kung Lao's and if done when your opponent shoots a projectile, you can perform any attack of your choice.

    -His shocking attack works great for catching an opponent off-guard because a lot of people don't expect to see it coming. When close, the AI and most people tend to think you're going to perform the Flying Thunder God, so use this to your advantage.

    -After shooting lighting, there's a recovery delay for the opponent, which will allow you to follow right up with Flying Thunder God with no recourse for you if performed fast enough.

    Cons:

    -While performing the Flying Thunder God, he becomes really vulerable to quite a few attacks, such as Sub-Zero's ice ball, Reptile's force balls, and Kitana's fan.

    -If teleporting is expected by the opponent, you'll often find yourself tripped up by a sweep kick, so use this ability wisely.

    -Useful as the shocking attack is, you have to be really close to your opponent which can set you up for a free hit if you're not careful, especially if it's a fast acting stun attack.


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