• R-Type

    R-Type is a side scrolling shoot em up arcade game produced by Irem in 1987. The player controls a space fighter named the R-9 to defend humanity against a mysterious powerful alien life form known as the “Bydo”.The game is made up of several sequential levels, with a boss enemy at the end of each. The player controls a small spacecraft in R-Type and must navigate terrain and fight enemies using the various ship weapons. R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a “Arrowhead”, named for its shape, and because it is the ninth model in the ‘R’ series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). Read More

  • How to Play R-Type

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Save and Load
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  • R-Type Wiki

    R-Type is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named the R-9 to defend humanity against a mysterious powerful alien life-form known as the "Bydo".

    R-Type was ported to various home platforms, and several of its versions including the arcade original have since been re-released on more contemporary consoles. Both the arcade game and the ports were well received by video game magazines. It has spawned a series of sequels by Irem and inspired several video games from other companies.


    The game is composed of several sequential levels, with a boss enemy at the end of each. The player controls a small spacecraft and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft has, by default, a weak but rapid-firing main gun; and a more powerful gun called a wave cannon, which requires the player to hold their fire to build up power for the cannon.

    During the game, the player can obtain an auxiliary device called a Force. This resembles a glowing orange ball. The Force can be attached to the front or back of the player's spacecraft, or detached to fly freely. When attached, the Force provides one of three different powerful weapons, in addition to the main gun and the wave cannon.

    When detached, these weapons cannot be used, but the Force will instead resort to a secondary set of guns, which can be fired by the player even if the Force is at a distance from the spacecraft. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact.

    The R- in the series title stands for "ray", as in a ray of light, in reference to the many different types of ray-like weapons that players use in the series. Another theory suggests that "R-Type" refers to Bydo as r-strategists in r/K selection theory.


    The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty.

    The ZX Spectrum version of R-Type was awarded 9/10 in the January 1989 issue of Your Sinclair and was placed at number 6 in the Your Sinclair official top 100. The Games Machine praised the "incredible use of colour" and that it "blows away almost every other shoot'em up on the Spectrum". Crash congratulated Electric Dreams for "retaining the frenetic arcade feel and producing such a brilliant game". Sinclair User praised the weapons system and difficulty curve. C+VG concluded their review by saying "an excellent shoot'em up that's both challenging and addictive. An absolute must for Spectrum blasting fanatics". R-Type was placed number 1 in RGTV's YouTube video "Top 5 Shoot 'em ups on the ZX spectrum".

    A successful 1988 port to the Master System was immediately recognized as one of the best games available in the Sega library. A Mean Machines magazine review praised in particular the graphics and the high quality of the challenge offered by the game, awarding it an overall rating of 92%.

    A 1995 article in Next Generation stated that the "PC Engine conversion of Irem's arcade smash R-Type is still regarded as the system's definitive contribution to the shoot 'em up genre." The following year they listed both it and the arcade original (but not any other ports of the game) at number 98 in their "Top 100 Games of All Time", praising its art direction, graphics, design innovations, and huge bosses.

    In a retrospective review, Allgame editor Shawn Sackenheim described the TurboGrafx-16 version of R-Type as "(the) most accurate home conversion (of the arcade version) of the game", furthermore stating that "it's the shooter that started it all and it's still a thrill ride from beginning to end".

    The game was runner-up in the category of Best Coin-Op Conversion of the Year at the Golden Joystick Awards, behind Operation Wolf.


    A fairly accurate port of R-Type was released for the PC Engine and TurboGrafx 16 consoles, although both versions suffered from a slightly lower resolution, reduced colour palette, sprite flickering and slowdown. Due to the slightly reduced resolution, the playfield also scrolls slightly in the vertical axis whenever the player's ship approaches the top or bottom of the screen. The Japanese release for the PC Engine was split across two game cards (HuCards) titled R-Type I (アール・タイプI Āru Taipu Wan) and R-Type II (アール・タイプII Āru Taipu Tsū) and the later North American release for the TurboGrafx-16 contained the entire game on a single card. The PC Engine version of R-Type is notable for having a boss at the end of Stage 6, rather than a prolonged wave of enemies as in all other versions.

    The Xbox Live Arcade game R-Type Dimensions was released on February 4, 2009. It is a port of the original R-Type and the sequel R-Type II. It can be played either with the original 2D graphics or with new 3D graphics, and has added co-op gameplay functionality. An analogous version for PS3 has been released in May, 2014 under the name "R-Type Dimensions".

    The PC Engine version of R-Type was one of the first games confirmed for Nintendo's Virtual Console. The North American and European versions include all eight levels as it was released for the TurboGrafx-16. The Japanese release for the Wii is split between two downloads, mirroring the original format of the game for the PC Engine. However, the Japanese releases for the Nintendo 3DS and Wii U use the TurboGrafx-16 version.

    A Master System version became available as well on the Virtual Console for Japan on May 19, 2009, for North America on November 2, 2009 and for Europe on September 25, 2009; however, due to licensing issues, this version was delisted on September 30, 2011 in North America and Europe and October 18, 2011 in Japan.

    In 2010, DotEmu developed an iOS port of R-Type, published by Electronic Arts, released also for Android in September 2011.

    Sequels and legacy

    rem has developed a number of sequels and related games, including R-Type II and Armed Police Unit Gallop. Their XMultiply, although not part of the series, has similar themes and gameplay, and was released around the same time as R-Type II. However, before any of these games was Katakis, a 1988 clone produced by Factor 5 for the Commodore 64 and the Amiga.

    In 1991, Konami released Xexex, a game heavily influenced by R-Type and XMultiply. The game used similar weapons and concepts, such as the "Flint" being a combination of R-Type Force and X Multiply tentacle equipment.

    Other games similar to R-Type are Rezon, released by Allumer in 1991 Aicom's Pulstar and Blazing Star (the latter published under Yumekobo) for the Neo Geo, and Technosoft's 1992 title Thunder Force IV for the Sega Mega Drive.

    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • R-Type Walkthrough

    R-Type! A shooter that can be quite unforgiving, and is a member of one of myfavourite series. My actual experience with R-Type was latent, I always wantedto play Super R-Type, but we were always renting newer games. When I finallygot my hands on that game, I was hooked! So I've come full circle to this gameand the Master System because I feel they need some love.

    While R-Type has discrete levels, it can still be quite challenging at first.While learnign the ways of the stages certainly helps, the games can stillfrustrate. So before you dive into an R-Type game, be prepared for the roughspots.

    And this particular game, on the Master System it manages to stay beautiful andat times hard. The bosses are cool, the music is nice. It's everything I'vecome to expect from the series. So, get ready. Blast off and strike the EvilBydo Empire!

    D-Pad: Move R-9
    Button 1: Shoot
    Button 1: (Rapid): Rapid Fire
    Button 1: (Hold): Charge shot
    Button 2: (Force Device Attached): Detach Force Device
    Button 2: (Force Device Detached): Pull Force device back in.

    R-Type can be a fairly unforgiving series, but if you learn the stages you willdo much better than were you to make a blind run at it (uninspired, of course).While this game is simpler than the sequels in the path respect, it can stillhelp. Basically, survive until the boss of the the stage, deal with it, andcontinue.

    When you run out of lives, you will get to continue, you start with threecredits, the one you are playing on and two in reserve.

    Points are shown at the end of the stage, as usual you get extra lives frompoints. The lives are awarded at the end of the stage, when points are tallied.Points for lives are 50000, 150000, 250000, 400000, and 600000.

    Level 1
    Your outside the Bydo base. Ok there'll be plenty of tiny creatures shootingat you. You should also make it a habit to get through this stage without getting killed. After getting past all the flying enemies and enemies on theground, you'll have to go through a small opening. On the other side will besome Gundams(TM) waiting to kill you. Fire them off and continue. Thereare also some stupid little guns on the ceiling and floor that shoot at you.Take 'em down or pass em. There will be a big circular moving enemy in thenext part.(This enemy makes a special appearance in R-Type 3) Go inside the when you have the chance, then come out through the other side when you have the chance. There will be another small passage for you to go through,and there will be two gundams shooting homing missiles at you. You can shoot the missiles down. Now you'll be at the boss.

    Level 2
    This would be a place where all the aliens sleep. There will be some thatcome out of the ground, so be careful of those. After a while there willbe some uh....tadpoles :P coming. Then some metroid-like monsters willstart coming out of the ceiling and floor. When you get past another setof brain canister things, a giant worm will appear. Be careful of it andyou'll come up to the boss.

    Level 3
    Agh! Its the giant battle ship everyone hates! First of all, don't stayin the center of the screen. The back of the ship shoots unblockable beamsat you. Fire EVERYTHING you see. You'll have to if you want to survive.So first fire off the back thruster of the ship. Then take out all the little guns that are firing at you. As you go under, take out the otherpart that's shooting unblockable lasers at you. Almost all the fireballsshot at you in this stage are blockable by your FP. Use Charge beams to take the parts of the ship out more easily. Now as you are under the ship,take out all the thrusters you see. Now the ship will begin to fall (uh oh....). Stay in the tiny space you get to avoid being crushed. Asit raises back again, quickly move forward and take down the other guns.Put your FP on the back of your ship, and start taking out the guns in thefront of the ship now. DON'T get stuck under the ship. Now move up the front of the ship and keep taking out the guns. Beware that the guns infront shoot unblockable fire at you. When all of them are gone, you'll hear the boss music begin.

    Level 4
    Ooh...this one's a toughy. TONS of little monsters will fly out all overthe place. They leave behind little walls that can be broken through, butyour pellets aren't gonna do any good. You'll need to hit them with yourFP or your charged shots. Be careful of the ones that come from the topof the screen. Now as you move down the stage, there will be some moreflying enemies and robots waiting to be killed. At one point, the wall-builders will come from every direction, even behind you. Then some gundamswill come from behind. I recommend you switch your FP to behind you. Two VERY pesky ones will decide to do some sky-writing and do loop-de-loops.Stay away from those mofos. Then there will be a huge wall of the break-able walls. Do whatever you can to break through it. Try to get the powerup thats stuck in the wall. You'll get the red power-up allowing you to destroy the blocks faster. Now some red crab monsters will come from behind.Now as you get close to the boss, pick up the blue power-up to make thingsa bit smoother.

    Level 5
    Too many worms in this stage. Hit the worms in the head with either a chargedshot or your FP to kill them. Becareful that when you kill the worms, theybreak apart and shoot all over the place. After killing about 50 worms,thousands of unblockable laser shooting enemies will come. Then a few moreunblockable laser shooting enemies will appear, but these are bigger and takemore hits. Some crabs and a gundam will appearn with these guys. Thensome more worms. Then you'll reach the boss.

    Level 6
    This stage is NOT very welcoming. First of all, kill ALL those little guyson the walls, floors and ceilings that shoot at you. The moving box thingsare very hard to kill, so your gonna have to dodge most of them. As youfirst move into the stage, go into the middle passage you have there. Stayvery close to the top wall. Two boxes will move paste you. Now move outof that space and move forward, to avoid any more boxes coming your way.There will be some robots coming and shooting at you, just shoot them. Nowstay on the left side of the screen. The boxes will make U-turns. When there is a break in the row of boxes coming, go up the top passage and staynear the bottom wall. Some more boxes will fly over you. Now here's thetought part (as if the rest of the stage wasn't 0_o), you must go up, thengo all the way to the right. Three boxes will fly up, and you'll miss them. Stay near the wall on the right, as the last box will go that way.Now you'll be between two walls that have robots jumping from the top. Asyou get to the other side of these walls, a whole army as a accumulated andthey will all jump down the other side shooting at you. Do your best to block the shots and kill them. Now you'll reach a room with boxes movingaround clockwise. Wait until there is a big gap in the row and move alongwith it. As you get to the next passageway, stay near it, but not in the center. A box will come flying through that passage. When it passes, gothrough. Get out of the passage quickly or you'll be hit by another box.I beleive this is the part that almost nobody can ever make it by. Now ifyou got past that one hell of a stage, you'll get to the boss.

    Level 7
    This is the "real" final stage. As you approach the small passage way, someannoying little flying enemies will fly out of it. Keep in mind that thisarea is breaking down, so most of the walls and ceilings explode. Watch outfor the explosions. As you move through the hoards of flying enemies in the first room, you'll move into a room split into three small passages. A big spiked ship will come by. There will be some more gundams coming. Onceit passes by, move out of the lower passage and now through the middle passage.Now there will be plenty of robots on the ground shooting at you, take themout and go through the next passage. A lot of those damned yellow flyingenemies will keep coming and shooting at you, so take EVERYTHING out that youcan see moving in the next few rooms. Keep fighting your way through, andthere will be a big gundam waiting for you. Take it down and now you'llfight the boss.

    Level 8
    Is there a strategy I can give you for this stage? Its basically all thesebaby aliens coming after you until you reach the boss.Keep up the fighting and you'll have this game done.

    Level 1 -- The Alien
    Yes, this is the Alien you will see in almost every R-Type. Its the firstboss and its a pretty cool looking one. Its weak point is in its stomach,when the head in it comes out. All you need to do is fire your Force Podinto it. Then just move out of the way and watch as it takes damage. Repeat. And don't get in the way of its tail or fireballs.

    Level 2 -- Heart Worms?
    It looks to me like a giant heart with a worm coming in and out of the arteries.
    Very easy. See that eye that opens up alot? Hover OVER it with your FPattached to the front of your ship and just stay there. When the eye opens,it'll take the damage. If the worm gets too close, simply run away (if youcan!).

    Level 3 -- Battle Cruiser Cannon
    As you reach the end of the battle ship, you'll see a gun type thing appearfrom the top. That's the boss! Now hopefully you picked up the blue power-up, and this will be a breeze. Just hover over the gun, and keep shooting.The lasers will hit the gun, and your FP will block all it's shots.

    Level 4 -- Battle Ship
    Ouch. Here's where the bosses start getting hard. This guy has two attacks,when he is on the right side of the screen, he shoots little pellets like crazy.When he is on the left, he shoots lasers that are unblockable. He splitsinto three peices. The blue parts are the weak points. Hopefully you havethe blue power-up and you can shoot his weak points from far with your lasers.Good Luck.-----------------Level 5 -- Legion-----------------Yes, I call this the legion because it reminds me of the boss from Symphonyof the Night. This guy is one hard ****. He constantly shoots out bluethings at you, and you must fire away at them until they are all gone to reveal the inner core. To avoid the blue things easily, stay at the bottomof the screen (no you won't die) and just move around and keep shooting. Whenthe core is revealed, shoot the crap outta him.

    Level 6 -- Thing uh..thing
    This guy is one annoying ****. First, be sure you have the blue power-up.No other will do. Now you will be in a room with those boxes flying around.Blow up each one as they come down. After destroying a certain number, you'llbegin to move on to the final boss. Half of his body falls down to the ground, while the other part stays on the ceiling. The top shoots out lotsof fireballs, which can easily be avoided by staying next to him. The weakpoint is that stupid red eye you see on the right wall. The bottom half shoots two flames straight upward. Here's my strategy:Stay near the top right of the room. Keep shooting your lasers to hit the boss. Be careful of the top half of the monster moving around on the ceiling.As long as you keep shooting the eye, it'll be dead in no time.

    Level 7 -- Trash Monster
    One big giant trash room. Trash will fall from above, and a turret willappear from the trash pile below and start shooting at you. Uhh...try dodging everything they throw at you. Every once in a while a giant roboticeye will appear. Shoot the **** outta it. If you can keep it up for a while, you'll pretty much kill it.

    Level 8 -- Bydo King
    GAH! This guy pisses me off! Hopefully your playing with an emulator or something. Your gonna need a full powered FP, 2 orbs, and missiles to beatthis one. First of all, stay all the way to the left of the screen in theCENTER. You must stay in the center to avoid the attacks. Keep the babyaliens at bay, and when the big one opens his mouth, shoot your FP into it.Now all you have to do is stay in the center left of the screen and keep thelittle aliens away. Staying in the center will keep you safe from the spinning balls. By the time the boss shoots out the second ball, he willpretty much die from all the damage he's been taking from the FP.

    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • R-Type Cheats

    If you know cheat codes, secrets, hints, glitches or other level guides for R-Type that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers.

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    R-Type Hacks

    If you know hacks, codes, aimbot, wallhack, tools, scripts or other hack guides for R-Type that can help others leveling up, then please Submit your Hacks and share your insights and experience with other gamers.

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