Robocop

+1-01 rating
  • Robocop

    RoboCop Arcade is a run & gun and beat ’em up hybrid arcade game developed and published by Data East. In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors. RoboCop was licensed to Data East by UK-based Ocean Software who in turn had obtained the rights straight from Orion Pictures at the script stage. Made available to various home computer and console systems. The controls are simple, left and right controlling the direction of Player, with two other buttons for attacking and jumping.

  • How to Play Robocop

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Rom Load, Reset, Save and Load

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  • Robocop Wiki

    RoboCop is a beat 'em up/run and gun arcade game developed and published by Data East in 1988 based on the 1987 film of the same name. It was sub-licensed to Data East by Ocean Software, who obtained the rights from Orion Pictures at the script stage.

    Gameplay

    Robocop is a hybrid game, featuring elements from both beat 'em up as well as run and gun titles.

    Release

    Despite being an arcade game, numerous versions appeared for home computers and video game consoles. The first group was released in 1988 for the Apple II, PC compatibles, Amiga, and Atari ST. The Apple and PC ports were developed by Quicksilver Software, while the Amiga and ST versions were developed directly by Ocean. Data East published the game in North America. A NES port followed in 1989, developed by Sakata SAS Co, and a version for the TRS-80 CoCo 3. Ocean developed and published a version for the Game Boy in 1990.

    In 1989, Ocean released a different Robocop game that only bore a loose resemblance to the arcade; this version was produced for the Commodore 64, MSX, ZX Spectrum, and Amstrad CPC, as well as PC compatibles, meaning that PCs ended up with two entirely different Robocop games for North American and European audiences. As with many Ocean C64 titles, both cassette and disk versions were released; the North American release (also published by Data East) was based on the disk version. All C64 RoboCop versions were notorious for having high numbers of bugs; in 2015, cracker group Nostalgia released a completely bug-fixed Robocop compatible with both PAL and NTSC machines.[8] A port of the game for the Atari Jaguar was planned but never released.

    Reception

    The ZX Spectrum version of RoboCop achieved particular critical success, receiving a CRASH Smash award from CRASH,] 94% in Sinclair User and Your Sinclair gave 8.8 out of 10,[ also placing it at number 94 in the Your Sinclair official top 100. The overall opinion was that this game was better than the original arcade game. Its capture of the original material, smooth scrolling and animation, sampled speech and sound effects were highlighted.

    In addition, the ZX Spectrum RoboCop was one of the biggest selling games of all time on that platform and was number one in the sales charts for over a year and a half.[19] It entered the charts in April 1989, and was still in the top five in February 1991. The readers of YS voted it the 9th best game of all time.

    The title theme of the Ocean Software versions (composed by Jonathan Dunn) has become well known for its serene, calm tune, which heavily contrasted the tone of both the actual game and the source material; the version of the theme heard in the Game Boy port was later licensed by European kitchen appliance company Ariston for use in a series of TV adverts. The song was also used as the theme song for Charlie Brooker's documentary, How Videogames Changed the World, as well as the music for the Internet short, "Dilbert 3". The song was sampled in Lil B's song, "In Down Bad", from his mixtape "White Flame".


    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • Robocop Walkthrough

    • Joystick: Push Arcade-Stick-Left.png or Arcade-Stick-Right.png to move RoboCop. Use Arcade-Stick-Up.png, Arcade-Stick-UL.png, or Arcade-Stick-UR.png to aim your gun upwards. In the shooting practice minigames, use the joystick to move the crosshair.
    • Action Button: Push this button to either throw your fists or fire your gun when you have your gun in your hand. If you are close to the enemy or objects when you have your gun, you'll throw your fists instead.
    • Jump Button: Push this button to make RoboCop jump.
    • 1-2 Players: Push either one to begin a 1 or 2 player game.


    Robocop was made by Data East in 1988 and first impressions are still pretty impressive. The game invites you to insert your coins as a demo of the game is being played with quick flashes of the leaderboard and shots of Robocop are shown on screen. Upon hitting start, you are greeted with an extremely short story overview before you’re thrust into the game.

    The controls are simple, left and right controlling the direction of Robocop, with two other buttons for attacking and jumping. Robocop has the ability to shoot both left and right, but also diagonally and straight up in the air. The gameplay is akin to that of a side scrolling beat-em-up, with you initially starting out with no weapons having to punch your way through wave after wave of enemies. As you scroll to the right on screen, enemies will try to attack you from all directions. The enemies range from standard thugs, bikers, chainsaw wielding thugs (remember those from Robocop?) with bigger end stage bosses with the likes of ED-209. There are plenty of alternate weapons to collect throughout the game, making Robocop’s arsenal even more destructive than his iconic Auto 9 pistol from the movies. These power ups include spread shots that will shoot bullets in three directions, making it easier to dispatch enemies from all directions, although for precision targeting it makes it a pain to shoot in the angle that you want to. There is a more powerful one shot kill power up that acts like a laser gun. One of the other pick-ups in the game includes the cobra assault canon, (state of the art. Bang bang!), which can be used to blast away multiple enemies on screen in one go. Throughout the game, on the rarest of occasions you come across baby food, which is used to increase your power, or life in the game. These aren’t given to you generously and you have to pick them up as and when you see them or be doomed to continue feeding the machine with money to continue. Consider it a very early version of pay to play, only these games were actually enjoyable.

    The gameplay itself is very fun, with multiple enemies on screen at all times, making for some quick reflexes and skills required to get further into the game. One of the main things about Robocop is its difficulty. It is extremely difficult, which of course makes perfect sense for this type of game. It’s an arcade game, they want you to put as much money into it as possible. They’re forcing you to put more money in after you died because you have to see what’s next. However this doesn’t mean that the game is annoying, quite the opposite, as you’ll find that you want to go back time and time again and try to figure out patterns in the way that the enemies approach you and trying to get the timing down correctly. During the game you’ll visit many areas including the streets of old Detroit, abandoned warehouses, scrap yards, and the OCP building from the movie. Once every so often you get a bonus level, which they have tried to tie into the scene where Robocop is in the shooting range. Here you must try to shoot as many targets as possible before the timer runs out, trying to earn bigger bonuses towards your score. This is all done in a first person perspective and actually works surprisingly well, again requiring great skill to pull off a perfect round. This never happened for me because, well, I sucked at it. I don’t think I ever once got to the bonus round before dying a death and running out of coins to put in the arcade machine.

    Visuals are pretty impressive; with a lot of foreground / background stuff going on that seamlessly create greater depth to the environments. Foreground environments are detailed with fake store branding, the “Future has a silver lining” billboard from the attempted rape scene in Robocop makes an appearance, cleverly offsetting the bleakness of what’s going on around you with its message of prosperity and happiness. Robocop is well detailed too, as are the enemies, with the massive hulk of a machine in ED-209 coming across as faithful to his movie counterpart. The one little thing that does annoy me though is the way that Robocop walks. Everyone else has a natural walking animation, but Robocop just looks like he’s strutting down the dank alleys of old Detroit without a care in the world…Actually come to think of it, that’s a plus, disregard that last sentence.

    The soundtrack is one of the main things about the game that stood out for me when I first played it. The main theme of Robocop as well as other tracks from the movies score are here in a midi arrangement, but manages to stay extremely faithful to the original material. Not only do you get arrangements of the soundtrack, but you also get sound bites from the film. Hearing Robocop saying lines from the film such as “Drop it!” and “Your move creep” is still pretty great, especially as they took lines from the film to give it that more authentic Robocop feel. Of course this wouldn’t be a true representation of Robocop without one thing. At the end of every level after defeating the stage boss, Robocop does the iconic gun twirl before slotting his gun in his leg while proudly announcing “Thank you for your cooperation” As a kid this made me smile like an idiot. 20+ years later and it still makes me grin like an idiot.

    Unlike most film tie in games, Robocop actually feels like a labour of love. Data East have gone out of their way to give you that authentic Robocop feel and with technology being somewhat limited at the time have done a fantastic job at giving you that true movie feel whilst still making a very fun, albeit difficult game to play. Subtle things give the game a more authentic feel such as Robocop’s leg opening to grab his gun, with the original sound effects from the film. With the brilliant take on the soundtrack, detailed visuals, with some really fun game play, maybe if you can find it in one of the older seaside amusement arcades, gathering dust in the corner, i’d say give it a try. Its simplistic controls and fun game play is the exact reason I kept pumping coins into the game. That and I hold a ridiculous sentimental value of Robocop the film *insert obvious Robocop movie quote here*


    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • Robocop Cheats

    If you know cheat codes, secrets, hints, glitches or other level guides for Robocop that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers.

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    Robocop Hacks

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