Street Fighter 3

  • Street Fighter 3

    Street Fighter 3: New Generation is a fighting game in Capcom’s Street Fighter series, originally released as coin operated arcade game in 1997. Street Fighter 3 is a one on one fighting game, in which two fighters use a variety of attacks and special moves to knock out their opponent. The gameplay of the original Street Fighter III has several new abilities and features introduced.The gameplay of the original Street Fighter III is based on Super Street Fighter II Turbo, but with several new abilities and features introduced. Players can now dash or retreat like in the Darkstalkers series, perform high jumps and do a quick standing after falling from an attack. Street Fighter 3 was followed by two updates: Street Fighter III: 2nd Impact  and Street Fighter III: 3rd Strike.

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  • How to Play Street Fighter 3

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Save and Load
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  • Street Fighter 3 Wiki

    Street Fighter III: New Generation

    Street Fighter III - New Generation (ストリートファイターⅢ Sutorīto Faitā Surī?) is a 1997 fighting game released for the arcade. Produced for the CD-ROM-based CPS III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games, while revamping many of the recurring gameplay features. The game, which was designed as a direct sequel to the Street Fighter II series, discarded all the original characters, with the exception of Ryu and Ken, with an all new character roster led by Alex (hence the "New Generation" subtitle). Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.

    Street Fighter III was followed by an updated version released during the same year titled Street Fighter III 2nd Impact - Giant Attack (ストリートファイターⅢ セカンドインパクト?), which introduced a few new features and characters. A third version, titled Street Fighter III 3rd Strike - Fight for the Future (ストリートファイターⅢ サードストライク?), was released for the arcades in 1999.


    Released on February 1997, the original Street Fighter III features ten unique selectable characters (not counting Yun and Yang separately) and a non-selectable computer-controlled character as the game's final opponent. In the single-player mode, the player will face seven computer-controlled opponents, including Gill.

    The gameplay of the original Street Fighter III is based on Super Street Fighter II Turbo, but with several new abilities and features introduced. Players can now dash or retreat like in the Darkstalkers series, perform high jumps and do a quick standing after falling from an attack. The game also introduced "leap attacks", which are small jumping attacks used against crouching opponents. However, the player cannot block in the air like in the Street Fighter Alpha series.

    The main new feature introduced in Street Fighter III is the inclusion of Super Arts. A Super Art in Street Fighter III is a powerful special move similar to a Super Combo in Super Turbo and the Alpha games. After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle. Like the Super Combo gauge in the previous game, the player has a Super Art gauge which will fill out as the player performs regular and special moves against an opponent. The player can only perform a Super Art once the gauge is filled. Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up.

    The other new feature is the ability to "parry" an opponent's attack. Parrying, or "blocking" which is the term used in the Japanese version, is the ability to evade an incoming attack without receiving damage. At the exact moment an opponent's attack is about to hit their character, the player can move the lever forward or down to step aside without receiving damage, leaving the opponent vulnerable for a counterattack. Additionally, this also allows the player to defend against special moves and even Super Arts without sustaining damage or filling up the stun gauge, which is what happens when a player blocks a special move with the regular defensive stance. However, parrying an attack requires precise timing.


    With the exceptions of Ryu and Ken, the playable characters in New Generation are all new.

    • Alex, a wrestler whose parents died early and was raised by his mentor Tom, who taught him how to fight.
    • Dudley, a gentleman boxer.
    • Elena, a Kenyan princess, hoping to make new friends around the world.
    • Gill, a fantastical man who can control fire and ice and is president of the secret society, Illuminati.
    • Ibuki, a schoolgirl ninja who wants to have a normal life.
    • Necro, a man who was experimented on by the Illuminati.
    • Oro, an old hermit and a master of Senjutsu.
    • Sean, a young man from Brazil who loves basketball and wants to become Ken's pupil.
    • Yang, the twin brother of Yun, in this game he is selectable only as a "palette swap".
    • Yun, a young Chinese kung-fu martial artist and the twin brother of Yang.
    AlexAlex-ts-stanceThe lead character of the Street Fighter III games. He fights with close-range wrestling and quick rushing attacks. His goal is to avenge the defeat of his friend Tom at the hands of Gill. Voiced by Michael Sommers in New Generation and 2nd Impact, and Patrick Gallagan in 3rd Strike.
    DudleyDudley-stanceA dandy British boxer who is trying to retrieve an antique car that Gill has stolen. Voiced by Bruce Robertson in New Generation and 2nd Impact, and by Francis Diakowsky in 3rd Strike.
    ElenaElena-ts-stanceAn African princess who uses the fighting style of capoeira. She seeks to make new friends. Voiced by Kaoru Fujino in New Generation and 2nd Impact, and Mie Midori in 3rd Strike.
    GillGill-rstanceThe leader of the secret organization known as the Illuminati, he wants to restore balance to the world. He can manipulate fire and ice. He is the final opponent for all the characters in New Generation and 3rd Strike, and for most of the characters in 2nd Impact. He is a playable character only in the console versions of the games. Voiced by Bruce Robertson in New Generation and 2nd Impact, and Lawrence Bayne in 3rd Strike.
    IbukiIbuki-ts-stanceAn aspiring ninja whose fight in the tournament is part of her final exam. She is very quick and agile. Voiced by Yuri Amano in all three games.
    Ken MastersKen-ts-stanceKnowing that Ryu has entered the tournament, Ken enters to test his strength against his old friend. Voiced by Koji Tobe in New Generation and 2nd Impact, and Yuji Kishi in 3rd Strike.
    NecroNecro-ts-stanceA Russian man who was kidnapped and experimented on in the Illuminati's "G-Project". In 2nd Impact, he finds a companion named Effie who follows him and mimicks his actions. Voiced by Michael X. Sommers in New Generation and 2nd Impact, and by Lawrence Bayne in 3rd Strike.
    OroOro-stanceA hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting, to keep from accidentally killing his opponent, except when performing specific special arts. Voiced by Kan Tokumaru in New Generation and 2nd Impact, and by Takashi Matsuyama in 3rd Strike.
    RyuRyu-ts-stanceAs usual, Ryu enters the tournament to better his skills and find worthy opponents. Voiced by Wataru Takagi in New Generation and 2nd Impact, and by Toru Okawa in 3rd Strike.
    Sean MatsudaSean-ts-stanceA young Brazilian fighter who is being trained by Ken, Sean wants to improve his skills and prove his ability. Voice by Isshin Chiba in New Generation and 2nd Impact, and Mitsuo Iwata in 3rd Strike.
    Yang LeeYang-ts-stanceYang is a Kung Fu expert from Hong Kong, and the twin brother of Yun. In New Generation, Yang is selectable only as a "palette swap" of his brother Yun. In 2nd Impact and 3rd Strike, Yang is a separate character, with his own unique set of Special Moves and Super Arts. Voiced by Wataru Takagi in New Generation and 2nd Impact, and by Kentaro Ito in 3rd Strike.
    Yun LeeYun-stanceA cocky fighter who, along with Yang, protects his hometown in Hong Kong. He's a happy-go-lucky person who likes to do things his own way. Voiced by Koji Tobe in New Generation and 2nd Impact, and by Masakazu Suzuki in 3rd Strike.


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  • Street Fighter 3 Walkthrough

    How to Play


    Each battle consists of best-of-three round match between you and your opponent. At the start of each round, both player's life or health bars are full. The first player to drive the other player's health bar to zero wins the round. The first player to win two total rounds wins the match and moves on to the next opponent. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent. If two players knock each other out at the same time, a double K.O. occurs and both players are awarded a win. If both players lost one round before, they will fight another round.

    While a fight is in progress, a timer counts down from 99 to 0 (roughly one minute in duration). If the timer runs out, the player with the most life is awarded the win. If both players have the same amount of health, a "Judgment" occurs. The CPU will pick the winner using three judges chosen at radom. Your win will be indicated by a particular icon, depending on how it was awarded.

    VVictoryYou won by any attack other than a Super Art.
    SSuper ArtYou won by using an Super Art to knock your opponent out.
    CChipYou won while your opponent was blocking by causing block damage.
    DDraw GameBoth players knocked each other out at the same time.
    JJudgementYou were awarded the win by Judgement.
    PPerfectYou won by knocking your opponent out without losing any health.


    All characters can dash both forwards and backwards using either Arcade-Stick-Right.pngArcade-Stick-Right.png or Arcade-Stick-Left.pngArcade-Stick-Left.png respectively. When dashing, the character will quickly move forwards/backwards by several character lengths making this an excellent method for moving into or out of an opponent's range.

    Blocking and Parrying

    To block an attack, you must hold the joystick in the opposite direction that you are facing. You must press backward and down to block low attacks. Normally, you won't take any damage when blocking an attack, but if the attack is a special move, or a Super Art, you take a small amount of damage (roughly one pixel of health per hit) known as block damage. Some attacks are unblockable, and you cannot block any attacks in mid-air.

    New to the Street Fighter III series, you can choose to parry instead of block. To parry, you must press forward (in the direction you are facing) at the moment when you are attacked. Tap down to parry a low attack. If you perform a parry correctly, you will flash blue. Unlike blocking, you can parry in mid-air. If you tap forward in mid-air to parry, you will fall backwards, and if you tap down, you will fall forwards.

    Some attacks which cannot be blocked can still be parried. However, in order to parry successfully, you must tap the joystick a split second prior to the oncoming attack. If you're too late or too early, your parry attempt will fail. When you do succeed in parrying, you will have no stun period and you can counter attack quicker than when blocking. However, you'll have to continue parrying multiple hits until a combo is finished.

    In 3rd Strike, there is an additional parry, known as the Guard Parry. It allows you to block a hit and cancel your blockstun to parry the next hit. It will only work against multi-hit moves or comboed attacks. After blocking the first hit of an attack, tap forward or down to parry high or low respectively. If you succeed, you will flash red instead of blue. You can then continue to parry further hits in the ordinary fashion. Guard Parries are useful to avoid taking too much block damage from a Super Art attack.

    Super Arts

    In Street Fighter III, super moves are known as Super Arts. Unlike before, you do not have access to every Super Art that the character knows. Instead, you choose one of the three Super Arts to use for the entire game. Super Arts cannot be executed until the player has at least one full gauge.

    Each Super Art has a different length gauge, and a different number of full gauge stocks that the player can store. More powerful moves tend to have longer gauges, and fewer stocks. Multiple stocks allow you continue building power even after you have one full gauge, and gives players an advantage over characters with Super Arts that only allow one gauge.

    The amount of power stored up in your Super Arts gauge carries over from one round to the next. However, it does not carry over to fights against a new competitor.

    EX Moves

    EX Moves are not available in the first version of Street Fighter III. They are only available in 2nd Impact and 3rd Strike. Similar in nature to a concept introduced in the Darkstalkers series, some moves can be powered up, at the cost of a small amount of your Super Arts gauge, by pressing two buttons when executing a move instead of just one.

    For example, if you perform the EX version of Ryu's Hadouken by pressing two punch buttons, it will come out like the Shakunetsu Hadouken (the flame fireball), hit twice, and light people on fire if it connects. Ryu will be followed by yellow trails, and small portion of his Super Arts gauge will be consumed.

    Some EX moves consume more Super Arts gauge than others. And the shorter your Super Art gauge is, or the fewer number of stocks you can store, the less you can use EX moves without refilling the gauge. Gill and Akuma are the only characters that have no EX-able moves.

    Super Canceling

    Super canceling is the ability to cancel special moves into Super Arts. Even some EX moves can be canceled into a Super Art, as long as you have enough power. Canceling means that in the middle of executing one move, you interrupt the move and immediately begin executing the Super Art. However, the Super Art that you canceled into will do less damage than if you performed the Super Art alone. Some moves cannot super cancel, as well as some EX moves.

    Stun Gauge

    Beneath each character's lifebar, another gauge known as the Stun Gauge indicates how close you are to getting dizzied. When you get hit by an attack, you receive stun damage in addition to regular damage. When you take stun damage, your stun gauge fills up a little bit. Some character's attacks deal large amounts of stun damage, such as Sean's Tornado move. Also, characters have different sized Stun Gauges from one another. Some are long, like Hugo's, while others are shorter, like Akuma's.

    If you Stun Gauge becomes full, it will read "STUN", and your fighter will become dizzy. You can recover from being dizzy faster by shaking the joystick and tapping the buttons. Until you recover, you are unable to defend yourself from any attacks. Attacks that strike a dizzied opponent are comboed in with the attacks that caused the opponent to be dizzy. As soon as you take stun damage, the gauge immediately begins to decrease. If you do not take more stun damage, you Gauge can potentially become empty. Once you recover from being dizzy, your Stun Gauge also empties completely.

    Overheads and Leap Attacks

    Overhead attacks are attacks that you must block standing up, even though the attack looks like it hits low. If you try to block them while crouching, you will be hit and take full damage. Try mixing them in with low attacks to take your opponent by surprise. Not every character has an overhead attack.

    Leap Attacks are a kind of overhead attack that every character has. They are all accessed by pressed Arcade-Stick-Down.pngArcade-Stick-Down.png+Arcade-Button-Punch.png or Arcade-Button-Kick.png (or in the case of 3rd Strike, Arcade-Button-MPunch.png+Arcade-Button-MKick.png). Your fighter will jump off the ground and perform an attack that must be blocked standing. It's possible to use a Leap Attack to travel over low moves such as crouching kicks.

    Throws and Holds

    Every fighter can throw or hold an opponent by getting close to them and pressing Arcade-Stick-Left.png or Arcade-Stick-Right.png+Arcade-Button-MPunch.png or Arcade-Button-HPunch.png. Some characters can access an additional throw by using Arcade-Button-MKick.png or Arcade-Button-HKick.png. In 3rd Strike, this input has been changed to Arcade-Button-LPunch.png+Arcade-Button-LKick.png, and they may be entered with Arcade-Stick-Left.png or Arcade-Stick-Right.png, which may or may not result in a different kind of throw, depending on the character. Chun-Li, Ibuki, and Oro can even perform throws in mid-air as long as both fighters are off the ground and close to one another.

    Throws and holds are unblockable. Once they are executed, they always connect. However, it is possible to escape a throw or hold. To escape, you must enter the same input as for throws described above just as you are about to be thrown. If you succeed, it will appear as though you parried, and you will be pushed back a small distance. This includes most mid-air throws.

    Additionally, some fighters can shake the joystick during their holds to make them animated faster. Faster animation does not affect the damage it deals, stun or real, it simply makes the hold harder to break out of. Moves that are affected by this are Alex's Sleeper Hold, Dudley's Liver Crusher, Hugo's Neck Hanging Tree, Ken's Hiza Geri, Oro's Kubi-jime Kataguruma, Yang's Hiza Geri, and Yun's Hiza Geri. Gill's Impact Claw, T.W.E.L.V.E.'s H.U.G., and Urien's Destroy Claw hold are sped up by pressing the punch buttons rapidly instead.

    Throw Canceling (also known as Kara moves)

    Throw Canceling is unique to 3rd Strike. In 3rd Strike, you can execute a regular move that would advance you forward a little bit, and then immediately press Arcade-Button-LPunch.png+Arcade-Button-LKick.png if you are close enough to the opponent to cancel the regular move and immediate execute a throw. This type of maneuver give you a greater throw range than ordinarily possible.

    Personal Actions

    Personal Actions are a special kind of taunt that is executed by pressing Arcade-Button-HPunch.png+Arcade-Button-HKick.png. By performing these actions, you will gain a small portion of power in your Super Arts gauge. Some Personal Actions can actually hit for a small amount of damage (and gauge power), and be comboed. They also offer various benefits to the players, which are described on their individual Character pages. One example is of Q's Personal action, which reduces the damage amount he takes each time, able to be used 3 times for a total of half damage.

    When you perform a Personal Action, the attack bonus and stun damage bonus remains only until you make an attack that connects, whether it hits or is blocked. If you miss, the bonus remains. Hugo's defence bonus, and Ryu's stun gauge bonus stay for the remainder of the round. The attack bonus provided is proportional to the amount of damage that an attack would normally do, i.e. light attacks gain little bonus while very damaging attack gain a large bonus.

    Grading System

    At the end of each battle, your fighting performance will be graded. The following grades are possible (worst to best):

    G G+ G++, F F+ F++, E E+ E++, D D+ D++, C C+ C++, B B+ B++, A A+ A++, S S+ S++, SS SS+ SS++ (bronze), XS XS+ XS++ XS+++ (silver), MSF (gold)

    In addition to the grade, up to two plus marks can be added to any grade between G and SS. XS can have up to three. The rating is dependent on how well you fought and has 4 different areas; Offense, Defence, Tech points, and EX points. If you fought extremely well and used a variation of attacks and defensive techniques, along with making use of the parry and EX moves, you will receive a high overall grade. Grading ultimately impacts the difficulty of the basketball bonus round that your receive, and whether you get to fight against the CPU controlled Q (see the Secrets section).

    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • Street Fighter 3 Cheats

    If you know cheat codes, secrets, hints, glitches or other level guides for Street Fighter 3 that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers.

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    Street Fighter 3 Hacks

    If you know hacks, codes, aimbot, wallhack, tools, scripts or other hack guides for Street Fighter 3 that can help others leveling up, then please Submit your Hacks and share your insights and experience with other gamers.

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