Sunset Riders

  • Sunset Riders

    Sunset Riders (Sansetto Raidazu) is a side-scrolling run and gun video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991. The game is set in the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals. The coin-op version of Sunset Riders was released in two variants: a two-player version and a four-player version. Home console versions of SR were released for the Sega Mega Drive (Genesis) in 1992 and for the Super Nintendo Entertainment System in 1993, to a positive reception. The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters. Read More

  • How to Play Sunset Riders

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  • Sunset Riders Wiki

    Sunset Riders (サンセットライダーズ Sansetto Raidāzu) is a side-scrolling run and gun video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991. The game is set in the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals.

    The coin-op version was released in two variants: a two-player version and a four-player version. Home console versions of Sunset Riders were released for the Sega Mega Drive (Genesis) in 1992 and for the Super Nintendo Entertainment System (Super Famicom) in 1993, to a positive reception.


    The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters named Steve, Billy Cool, Bob, and Cormano Wild, who are out to claim rewards offered for eliminating the most wanted outlaws in the West. At the beginning of each stage, the players are shown a wanted poster for the outlaw they will face at its end.

    Sunset Riders can be played by up to two or four players, depending on the version of the game. In the two-player version each player can choose which of the four bounty hunters to play as at the start of the game, while in the four-player version each character is assigned to a different control panel. Steve and Billy wield revolvers, Bob carries a shotgun, and Cormano uses a rifle. The controls consist of an eight-way joystick for moving and aiming, and two buttons for shooting and jumping. The player(s) can jump between higher/lower floors and slide to avoid enemy attacks.

    The objective of the game is to defeat a gang of outlaws in eight stages, with a fight against a strong boss character at the end of each. When two or more people are playing, the one who deals the most damage to a stage boss receives the entire bonus for defeating him. Five of the stages are played on foot, two on horseback, and one on a moving train. A bonus minigame is played after the second and fifth stages, in which the player(s) can earn additional points by shooting outlaws as they pop up. After all eight stages are cleared, the game restarts with increased difficulty.

    Power-ups and bonus items can be obtained by entering doorways, defeating certain sack-carrying bandits, or opening sacks placed on the ground. Two power-ups are available, a gold sheriff's badge that grants fully automatic fire and a silver one that gives the player a second gun. Both power-ups can be equipped at once. Other weapons that can be used by the player include dynamite carried by female bandits (which must be thrown back before it explodes), hanging rocks/barrels/torches that can be dropped on enemies, and mounted Gatling guns available only in the last stage. An easter egg involves the defeat of the boss in the fifth stage; if Cormano is active at this point, he will catch the boss's sombrero and wear it for the remainder of the game.

    One life is lost whenever the player is hit by any enemy attack, trampled by bulls, caught in a fire or explosion, or struck by a rock or obstacle. Any power-ups that a player has gained are also lost. After all lives are lost, the player may continue the game by inserting more credits.


    They were four playable bounty hunters in the game who are out to claim rewards offered for eliminating the most wanted outlaws in the West. In the Sega Genesis version only two playable bounty hunters to play the game.

    Billy Cool is a bounty hunter who wields a revolver and speaks in a western country accent.

    Cormano Wild is a bounty hunter wearing a Mexican poncho and a sombrero who wields a rifle. He later wears a red Mexican sombrero worn by El Greco after being neutralized by them.

    Bob is a bounty hunter wielding shotgun who speaks in a southern american accent.

    Steve is a bounty hunter who also wield revolvers similar to Billy's as his bullets from his revolver appear to be more powerful than the Billy's own bullets.

    Wanted Outlaws

    The outlaws are the recurring bosses of the game as Richard Rose is the final boss at the end of the game.

    Simon Greedwell is a rich and greedy outlaw who is greed for money and the boss of the first stage. He wields a shotgun while ordering his men to deal the bounty hunters.

    Hawkeye Hank Hatfield is a rich outlaw who is known to shoot a gun in one-hand and the boss of the second stage. Despite his efforts to kill the bounty hunters, he was neutralized.

    Dark Horse is a muscular outlaw who relies of riding an armored horse and the boss of the third stage. Once he was neutralized by the bounty hunters, the armored horse runs away along with his corpse.

    The Smith Brothers are the siblings of outlaws who caused trouble inside the saloon owned by a beautiful woman and the bosses of the fourth stage after Dark Horse. As the bounty hunters neutralizes the brothers, they are seen watching the dance performance of three beautiful women on stage who informed them about Richard Rose and his three henchmen.

    El Greco is one of Richard Rose's henchmen and a Mexican outlaw serving as the boss of the fifth stage who wields a shield to deflect their shots and a whip to whipslash them. Once he was neutralized by the bounty hunters, El Greco gave his red Mexican hat to Cormano Wild before he fell into the train as Cormano watches.

    Chief Scalpem is a chief from the native American tribe who is expert in knife throwing and one of Richard Rose's henchmen serving as the boss of the sixth stage. Despite his efforts to defeat the bounty hunters, he was neutralized but was soon spared by the bounty hunters due to his younger sister's plea knowing he was following Richard's orders. In the Sega Genesis version, Scalpem serves as the boss of the third stage.

    Paco Loco is a hulking outlaw and one of Richard Rose's henchmen serving as the boss in the seventh stage who wields a gatling gun. Once he was neutralized by the bounty hunters, he says the last word Hasta la Vista, Bye Bye! referencing T-180's main catchphrase in the Terminator films. In Sega Genesis version, Paco Loco serves as the boss of the second stage.

    Sir Richard Rose is a rich and dangerous outlaw with an elegance and the main villain of the series serving as the final boss of the game. He is an expert gun slinger in one hand using his revolver and demonstrating his agility in a faster pace. He is able to outsmart the bounty hunters by using a diamond to cover his chest to avoid getting killed. But on the last fight he was finally neutralized by the bounty hunters as the single rose on the background was destroyed indicating his defeat. In the Sega Genesis version, the diamond covered in Richard's chest is replaced with a steel and he serves as the boss in the fourth and final stage.


    Sunset Riders was originally released for arcades in September 1991. Two years later, the arcade version was reprogrammed to two home consoles. The home versions were only released in North America and Europe.

    Sega Genesis

    The Mega Drive/Genesis version of Sunset Riders features the most changes made to the game between the two home versions of the game. Out of the four main characters from the arcade game, only Billy and Cormano are featured. The two characters in the Genesis version were given surnames that they originally did not have in the arcade version (Billy Cool and Cormano Wild). The controls are identical to the arcade version aside from the addition of two shooting buttons instead of just one: one button allows the player to walk and shoot at the same time, while the other shoot button keeps the character still when pressed down, allowing the player to change their aim only.

    Only four of the eight bosses from the arcade version are featured (Simon Greedwell, Paco Loco, Chief Scalpem, and Sir Richard Rose), and each of the four chapters are divided into two stages. Each boss dialogue is worded in a text bubble instead of voiced. The power-up icons have also been replaced as well. Unlike the other versions, the player can cause a dynamite stick to explode by shooting it. To access the bonus stages, the player must collect a Star-shaped item located in either stage of each chapter. The bonus stages also differ from the ones in the arcade version: the player chases after a moving wagon on a horseback, while the woman in the wagon tosses bonus coins and extra lives at the player's path.

    In addition to the standard game mode, the Mega Drive/Genesis version features a two-player versus mode. The players must shoot each other until one of the players runs out of health.

    Super NES

    In contrast to the Genesis version, the SNES version of Sunset Riders features relatively few changes. The barfly that kisses the player character in Stage 1 as well as the saloon dancers from Stage 4 are dressed more conservatively compared to the arcade version. Hunter dogs, which were present in first segment of the final chapter in the Genesis version, were removed. The Native American enemy characters from Stage 6 were removed and replaced with regular outlaws, leaving only Chief Scalpem (who is renamed Chief Wigwam and re-voiced in the SNES game) as the stage boss. The dynamite-tossing female bandits were replaced with male bandits as well.

    All boss and cutscene dialogues are subtitled. While most voice clips are carried over from the arcade, some voice lines are either re-worded or replaced with other less offensive lines for censorship purposes.


    Sunset Riders was mostly very well received by video game press. Sinclair User gave the arcade game an 82 out of 100, opining it "plays very well and should prove an interesting challenge for your finely honed arcade skills."[9] In a more reserved review, Zero rated the arcade original a 3 out of 5, calling it a "fairly fast shoot'em up with a sense of humour." The "rather splendid" SNES version was given an overall score of 87% by Dan Jevons from Super Play, who described it as "another winner from Konami's stable;" it also received an 88% and an 89% from two reviewers in SNES Force. Hobby Consolas gave the scores of 86% to the SNES version and 78% for the Sega Mega Drive / Genesis one, while Mean Machines Sega rated the latter as 84%, noting it as "surprisingly good".Retrospectively, Jamie O'Neill from Nintendo Life awarded this version eight stars out of ten, writing it "is bright, colourful, fantastically well animated, with superb music and sound. It understands its place as a Western game and within the run-and-gun genre, by combining imaginative characterisation and humour, with well-paced action set-pieces, plus variety in its gameplay." Retro Game Age gave it a same score as well, opining "Sunset Riders remains a fun romp that still presents some challenge to get through and is just as fun to play now as it was almost 20 years ago." IGN ranked it as the 88th best game the SNES. Nick Gibson from Sega-16 rated the Sega Mega Drive / Genesis port a 7 out of 10, while the arcade original was rated 80% by Arcade Attack.

    Sunset Riders is similar to other run and guns, such as Konami's Contra, but with less emphasis on jumping and a greater focus on shooting. The game includes a total of four playable characters to choose from: Steve, Billy, Bob, and Cormano. The characters are slightly differentiated: Steve and Billy use revolvers, Bob carries a rifle, and Cormano has a shotgun. The rifle and shotgun shoot somewhat slower than their revolver counterparts, but have a wider spread, making them ideal for taking out enemies without too much precise aiming. On the full-size arcade cabinet up to four players can play simultaneously, each as a different character.

    The player can fire in 8 directions, slide to avoid bullets, and perform surprisingly acrobatic jumps onto and from rooftops, offering additional vantage points from which to fight. Many enemies can do the same. Unlike Contra (but similar to Metal Slug), colliding with enemies does not automatically kill the player; only bullets, knives, pits and other obstacles are fatal. Throughout the levels there are doors that can be opened, as in the games Rolling Thunder and Shinobi. Enemies may come out of some doors, while others yield power-ups. When the player emerges from one of doors containing a power-up a short animation plays, showing the protagonist being kissed on the cheek by a female bar fly or taking a swig from a bottle of liquor.

    Many enemies utilize stick-dynamite as a weapon; if quick enough, the dynamite can be picked up and thrown by the players. Once initially thrown the dynamite will start to blink at an accelerated pace, which represents the remaining length of the fuse. When it explodes it will eliminate both players and enemies, even if the enemies initially threw the dynamite. This particular rendition of the wild west also features plenty of opportunely placed boulders, barrels, and explosives that happen to reside above the heads of enemies and can be used to the player's advantage. At the end of each level, the entire cash bounty is awarded to the player who inflicted the most damage against the boss.

    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • Sunset Riders Walkthrough

    The Ultimate Guide

    The Wild West. A land with no rules and where the strong survived. It’s a time that video games before Sunset Riders don’t touch on enough to be honest. We have a few in the modern era now, such as Red Dead Redemption or Call of Jaurez. But there were little games back in the day set in this time frame, closest that comes to mind is Wild Gunman back on the SNES. Hardly a fitting tribute to the Cowboy era as classic as the game was. There wasn’t anything out there that made you feel like you were in the shoes of John Wayne or Clint Eastwood. Space adventures and fantasy games had taken centre stage.

    One game came along and changed all of that, taking all of the run and gun action and adventure of the Wild West, and placing proper tribute to the era. From dual wielding shotguns, riding on horseback and sliding around to dodge swarms of bullets trying to stop you from saving the day. This game had everything you could ever want when it comes to action and adventure.

    Click the music clip below while you read the article as it should enhance the reading experience! The soundtrack is well worth a listen, but we’ll cover that further down.

    This one comes straight from the team at Konami. They even hold the crown in the genre this game is based on, Run and Gun. Why is that? Because Konami made Contra of course! The game we are focusing on today is a lot like Contra, Metal Slug, and Gunstar Heroes, games that has loads of love behind it, but never seemed to really get the same level of praise as the previously mentioned titles. It’s a shame too as the game is a damn good fun and loads of fun to be had.

    Sunset Rides tells a very simple tale, something common place during the old school days. No need for complex plots about the development of Metal Gear or what sort of RPG adventure you would be embarking on for the day. None of that, you had some bounty bunters that were after some bad guys, so it was time to bring them in for some sweet justice. You didn’t play as just one lone bounty hunter however, no no. You had a few options. You could chose between four colour coated bounty hunters to take on the mantle of to hunt down these baddies.


    Steve, Billy, Bob, and Cormano. If you can’t be bothered to call them by their names, just do what I did as a kid and address them by colour instead. I think I just liked calling Cormano ‘Pinko’ as a child. But regardless, these are your choices, and don’t worry about character or backstory! They don’t have one. They are the catalysts for you to shoot some guys up to no good. The best was that the choice did actually matter, you see two of our heroes had a specific play style to choose from that might just suit you better if you didn’t like the other.

    Steve and Billy used Revolvers. These could shoot bullets that are quite quick and have some real power behind each shot. Where as Bob and Cormano had a trusty shotgun and sprayed a much larger bullet stream that hit a larger area, but you had to be a bit closer to get the full power of that era of effect. So the choice was down to you on what sort of play style you preferred. Regardless though, you were in for one hell of a ride. Don’t forget either, it’s a multiplayer game too! So you could team up with a friend anyway, so if you wanted to both use Shotguns, go ahead! Or maybe use Cormano and Steve? Revolver and shotgun dream team!


    Sunset Riders is a pure 2D adventure. There’s no 2.5 D or mode 7 effects going on here. It’s not a bad thing either. The gameplay is very simple, you can move left and right, shoot in all sorts of directions, and jump up onto nearby scaffoldings if you need to. Your role is to dodge the bullets and deliver them back tenfold. So you’ve got to use twitch reactions to slide away, run away, and jump away from the swarm of bullets that’ll be coming your way.

    You don’t have a choice in this one either. This is classic Arcade style action. No life bar, no health packs, no chicken hidden in any bins. One hit, and you die. So you’ve got to keep on your toes, rack up those extra lives, and kick some serious butt. Especially due to the layout of game. You’ve got 8 stages and a boss to fight at the end. The bosses are harder each time as well, in Sunset Riders, harder means more bullets and mayhem to dodge and keep on top of. You don’t get a break with this game, and that’s the fun of it all. Either sitting on your own, only focused on beating a particular stage or arguing with someone while you both debate who really got the high score in the last level.

    It’s not just a section of walking stages either. You have everything from horseback levels, shoot outs to earn power ups, and so much more. The stage transitions during boss fights are the best, when they are about to wipe the entire lower floor with bullets and you jump to a top deck area to fire right back at them after a twitch reactions, there is nothing else like it. Heck, one of my personal highlights in terms of variety was in the very first stage when you encountered a herd of running bulls that you had to jump across to avoid death. I’d never had that sort of moment in a game before, and to avoid ending up like Mufasa, I knew what I had to do. It was just different and fun as hell.


    Let’s also not forget the soundtrack either. It was composed by Motoaki Furukawa, a little known Konami composer who worked on a few of their titles such as A-JAX and Twin Bee. He’s got his own little company now and is doing well for himself. He made some rather iconic tracks for the game, the intro music grabs you straight away and sets the tone for this western classic. My personal track has to be the first stage music, as I found myself pulled in the moment I was thrown into the first stage. It’s seriously catchy, don’t believe me? Here, have a listen right here!

    Hear what I mean? The music is just killer. The whole game is like that, and I often find myself just listening to the soundrack to get myself pumped up whenever I need it.. Once you play through Sunset Riders, you’ll see what I mean.


    The boss battles were pretty insane. If you though the difficulty was hard on the normal stages, then you haven’t played anything yet. Each boss has a perspective change, where you often have them stood on some Saloon ready to fire a hailstorm of bullets down your way, and they often have a few goons with them to add in the gunfire. But with a lot of focus, you should be able to handle them just fine.

    But don’t blink too often, as one wrong move and they will easily take a bounty out on you instead. You don’t want the bad dudes to win do you? Another factor I love about the bosses is just how self aware the naming conventions they set in place for each of them, from a Native American named Chief Scalpem’ and a man on a horse named Dark Horse. There is something that just tickles me pink about that now in 2016.

    But it’s no good just talking about the bosses, let’s me break down some of the bosses you’ll run into!

    Simon Greedwell

    Simon is the first boss you’ll face and he’s pretty easy, but don’t take him too lightly the first time around either. His band of goons and their guns might end up giving you a run for your money if you aren’t careful.

    Hawkeye Hank Hatfield

    Hank mixes it up a bit as you find he’s a lot more agile than chubby ol’ Simon, he’ll duck and doge a lot of your bullets. But as long as you dodge his shots quicker than him, you should be just fine when it comes to this outlaw.

    Dark HorseDark Horse is better than any Katy Perry song. He’s a complete tonal shift and is a indicator that things are about to get a lot harder. He rides on horseback and his horse is very intimidating, so be careful with this guy, things are about to get a lot harder from here on out. But that’s the fun of it all!

    The Smith Brothers

    These two are scum! Kidnapping ladies. Be don’t let them fool you, they can be a hassle. Throwing fire at you while you hang from a chandelier and the ground floor. But you get a show from the ladies once you save them! So fight valiantly!

    El Greco

    You’ve reached the final stretch, you are almost at the last boss! Things aren’t about to get any easier from here either. El Greco is the first of 3 bosses you have to defeat before you fight the final boss, he’s no slouch either! But keep your wits about you and you can do it.

    Chief Scalpem

    Scalpem is a great boss. His name alone gets him some serious brownie points. But he’s a bad guy, and all the bad guys have to be stopped. He’s agile and attacks with throwing knives, so slide where appropriate and you should make quick work of the Chief.

    Paco Loco

    Paco Loco is the last hurdle before the big bad. He’s a bit more tough than he looks, standing atop a spiked fench just hurling shot after shot at you. His goons are in the trees too, so be careful! But after this one, it’s the final showdown!

    Sir Richard Rose

    Sir Richard Rose… a blueblood through and through. This lightweight is nothing to scoff at, your skills will be tested very extensively here, but use all the stuff you’ve learned to get to this point and you’ll triumph in the end.


    Sunset Riders started off in the Arcades, it made for the perfect Arcade game really. Since you and a bunch of your buddies could start wasting your precious 50ps every time you died until you finished the game, talking about who the best bounty hunter is between you and your mates. But due to the popularity of the game, it was soon decided to that it needed to be ported over to home consoles. What consoles were those? The Super Nintendo and Sega Mega Drive/Genesis of course! Now the Arcade experience couldn’t be re-created on either systems, but one got a bit closer than the other…

    The Super Nintendo version was as close to the experience as you could imagine, it didn’t have the same graphics as mentioned, but was just a straight up port of the Arcade version. Although you could only play with 2 players at the same time, unlike the arcade where you could have 4 buddies playing at once. The Super Nintendo had a few edits too in terms of the women in the game being more conservatively dressed, where as exposed ankles were in the Arcade version, you suddenly had Sunset Riders: The Amish Edition with the normally risqué ladies covered up to preserve the innocence of the children!

    The Mega Drive version however was so much more different… the graphics were different, and the difficulty was lessened, to call it the same game is a bit strange. You also couldn’t choose between the 4 Bounty Hunters the Arcade and SNES version had. Instead you could only choose between Billy and Cormano. It just felt like someone missed all of the big points on what made Sunset Riders work. There was one element that I enjoyed from the Mega Drive version, and that was the 2 player versus mode you could engage in, where you could battle it out with a buddy. But all in all, nothing really had the same impact that the Arcade version had, but the SNES is the closest that you can find.

    The Arcade version is the ultimate version though. As we mentioned, playing with four of your friends at the same time with everyone using their choice of a Sunset Rider is the best fun in the world that you could possibly have to be honest. The artwork was stunning on the cab as well, classic Konami in play. The graphics were clocked really well, you had some impressive fire effected, backgrounds that were done with impressive detail, as a fan of classic spritework, it’s a great example of high end graphics from Arcade games. I like to compare it to some of the higher end PC Engine titles really. Not that Konami Arcade games needed the help anyway.

    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • Sunset Riders Cheats

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    Sunset Riders Hacks

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