Super Mario Bros 3

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  • Super Mario Bros 3

    Super Mario Bros 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Super Mario Bros. 3 centers on plumbers Mario and Luigi who embark on a quest to save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser and his children, the Koopalings. The player, as Mario or Luigi, is able to defeat enemies by stomping them or using items that bestow magical powers. Mario and Luigi are given a wider range of abilities than in previous Super Mario games, including flying or sliding down slopes. In addition, Super Mario Bros 3 introduces numerous elements, such as new enemy characters and the use of a world map to transition between levels…

  • How to Play Super Mario Bros 3

    RShift = Insert Coin / Enter = Start / Setup your Controls in game up to 4 Players / Suported Options = Gamepad, Fullscreen, Rom Load, Reset, Save and Load
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  • Super Mario Bros 3 Wiki

    Super Mario Bros. 3 (スーパーマリオブラザーズ3 Sūpāmarioburazāzu 3) often referred to as Super Mario 3 (Mario 3, and SMB3), is the third game in the Mario series. It was released in Japan on October 28, 1988, and in North America on February 12, 1990. It was also remade as Super Mario Advance 4: Super Mario Bros. 3 and released on the Wii's virtual console. Its sound effects are as same as how Super Mario Bros. has it.

    Story

    Bowser has returned to the Mushroom Kingdom and with his newly and introduced seven Koopalings, he tries to conquer it again. He sends his Koopalings into seven kingdoms of the Mushroom World to capture the king of that area, steal their magic wands and alter the kings' appearance. Princess Toadstool sent Mario and Luigi to go and stop the Koopalings and turn the kings back into their normal form. After fighting each Koopaling, they received the magic wand and turned the kings back to normal. However, this was only a distraction so that Bowser could kidnap the Princess again. The bros. then traveled to Dark Land, where Castle Koopa is and rescued Toadstool.

    Worlds
    World 1: Grass Land

    Grass Land is the first world of the game that was attacked by Larry Koopa, who stole the wand of the Grass Land King and turned him into a dog (or a Cobrat from Super Mario Bros. 2 in the remake). The landscape itself is mainly composed of plains, surrounded by hills and even some cliffs in the south. A fortress can be found in the middle of Grass Land, and the king's palace lies to the east-southeast, surrounded by a circular moat. The enemies Mario encounters here are regular ones, like Goombas, Koopa Troopas and Piranha Plants. The world features a Spade Panel, two Toad Houses and six levels, of which four have to be cleared to reach the king's palace.

    World 2: Desert Land

    Desert Hill (also known as Desert Land or the Koopahari Desert) is the second world of the game. It is a region within a vast desert, filled with sand, palm trees and some pyramids. A fortress is located in the west part of the desert, and a quicksand field can also be found, as well as a great pyramid that the player needs to traverse in order to reach the kings palace. The king was attacked by Morton Koopa Jr., who turned him into a spider (or a Hoopstar from Super Mario Bros. 2 in the remake). The world features two Spade Panels and three Toad Houses, of which one lies in a secret area behind a rock, that needs to be crushed by a Hammer. It contains a Warp Whistle guarded by two Fire Bro. Four of the five levels need to be cleared to get to the great pyramid and the palace. Desert Hill houses many desert-related creatures like Fire Snakes and the very rare Angry Sun.

    World 3: Water Land

    Also referred to as Water Land or Sea/Ocean Side, it is a water-themed region that was raided by Wendy O. Koopa. While some levels take place on solid ground, most of the levels and even one of the worlds two fortresses involve water in a certain way. At the northern part of the world map, Mario will encounter drawbridges that open and close in a set pattern. The world's palace is located far to the east on a small remote island that is only accessible through a Warp Pipe. The king of Ocean Side was turned into a Spike (or a Dino-Rhino from Super Mario World in the remake) during Wendy's attack. A boat can be unlocked by using a Hammer on a rock in the south. Through it, the player can reach some bonus Spade Panels and Toad Houses. Ocean Side contains two Hammer Bros., two Fortresses and nine levels in total, of which one can be skipped if a certain drawbridge is closed, and houses several water creatures like Bloopers, Cheep-Cheeps, and Big Berthas. The world also introduces a very rare Boo known as a Stretch.

    World 4: Giant Land

    Mario encountering Gargantua Koopas in Big Island. This world, which is also known as Giant Land, is mainly composed of an island in the vague shape of a Koopa. It is a relatively green island with plants growing on it that resemble Fire Flowers. The castle at the west coast of the island was attacked by Iggy Koopa who transformed the Big Island King into an orange dinosaur (or Donkey Kong Jr. in the remake). The world has two fortresses, one on the east side and one on a small island in a lake in the world's center. The most prominent feature of Big Island, which gives this world its name, is the fact that many enlarged versions of regular enemies can be found here. The world features four Toad Houses, two Spade Panels, three Sledge Bros. and six levels, of which need to be cleared to reach the king's palace. Also, the Tanooki Suit makes it debut here.

    World 5: Sky Land

    The area also known as Sky Land is the world that has been conquered by Roy Koopa. It is divided into two parts: a ground part and a sky part. The player begins on the ground. The most notably feature of this area is the possibility to gain the Kuribo's Shoe, an item that can be obtained in World 5-3 only. After clearing the levels on the ground, the player can reach a spiraling tower that reaches up to the sky. The main part of the level is located here, and there are also some creatures exclusively to this realm, namely the Para-Beetle in World 5-6. After clearing the tower that serves as a link between the two areas, the player can go back to the ground, but they will have to clear the tower again on their way up. If Roy Koopa isn't defeated at the first try, his Airship will be able to move freely between sky and ground. There are nine levels in total, three Spade Panels, three Hammer Bros., three Toad Houses and two Fortresses. The palace is on the southwest part of the sky part.

    World 6: Ice Land

    Iced Land, sometimes referred to as Ice Land, is an area covered in snow and ice. The palace of Iced Land was attacked by Lemmy Koopa and Mario has to venture there and reclaim the magic wand just like in the previous worlds. Before he can reach the palace however, the player has to navigate Mario through the levels of Iced Land. These levels feature frozen ground which makes movement more difficult, as Mario has poor footing on them and is likely to slip off (if not wearing a Frog Suit) into a bottomless pit. In some levels, the player can find ice blocks that contain coins or enemies. These blocks can only be melted with one of Fire Mario's fireballs. There are ten levels in total, three Spade Panels, two Toad Houses, three Hammer Bros. and three Fortresses. The Palace is far to the east near the sea. The Hammer Suit makes its debut here.

    World 7: Pipe Land

    Also known as Pipe Land, Pipe Maze is a series of small islands in a network of confusing pipes. The fourth stage is an underwater level with spiked Cheep-Cheeps, some Big Berthas and three Blooper Nannies. Prince Ludwig von Koopa attacked the Pipe Maze king and turned him into a goldenrod Venus Fire Trap. The country itself consists of nine levels (of which seven of them need to be cleared before reaching the palace), three Spade Panels, two Fortresses, two Nipper Plant Levels and three Toad Houses. The palace is located in southeastern Pipe Land by the sea. If not defeated, Ludwig's airship will fly from one island to another, since the anchor is required to stop it.

    World 8: Dark Land

    This mysterious world (also known as Dark Land) is ruled by King Bowser. The levels in this world are primarily tank brigades and airships. There are also three Hand Traps found in the second area of the world, which unexpectedly grab Mario or Luigi and take them to a short obstacle course which has a chest containing a Super Leaf at the end. The third area has two normal levels and a Fortress, and the final area has the last tank level and Castle Koopa, where Mario and Luigi must finally battle Bowser and save the princess.

    World 9: Warp Zone

    World 9 aka The Warp Zone is only accessible by a Warp Whistle. In it, the player can choose to go to any other world in the game. The selection of worlds the player can choose from changes depending on the world they used the Warp Whistle in. For example: If the player uses a Warp Whistle in World 1, it will take them to the pipes leading to Worlds 2 to 4, A warp Whistle in Worlds 2 to 6 will take them to pipes leading to worlds 5 to 7 and a warp whistle is used in world 7 to 9 or the Warp Zone will take them to the pipe leading to World 8.

    World-e

    World-e is an e-Reader-based world, and it is exclusive to Super Mario Advance 4: Super Mario Bros. 3. It can only be reached when using an e-Reader.

    Enemies
    Battle Mode
    Fighter Fly
    Fireball
    Spiny
    Sidestepper/Crab

    Goombas
    Goomba
    Grand Goomba
    Micro-Goomba
    Paragoomba (red and brown)
    Pile Driver Micro-Goomba

    Koopas
    Colossal Koopa Paratroopa
    Gargantua Koopa Troopa (red and green)
    Koopa Troopa (red and green)
    Koopa Paratroopa (red and green)
    Spike
    Rocky Wrench (red and brown)

    Buzzies
    Buster Beetle
    Buzzy Beetle
    Para-Beetle (red and green)

    Piranha Plants
    Muncher
    Nipper Plant
    Piranha Plant (normal or hanging) (red and green)
    Ptooie
    Venus Fire Trap (normal and hanging) (red and green)
    Piranhacus Giganticus

    Lakitus
    Lakitu
    Spiny
    Red Spiny Eggs
    Green Spiny Eggs

    Hammer Bros.
    Boomerang Bro.
    Hammer Bro.
    Fire Bro.
    Sledge Bro.

    Fortress
    Boo
    Dry Bones
    Gray Bowser Statue
    Hot Foot
    Podoboo
    Roto-Disc
    Stretch
    Thwomp

    Water
    Baby Blooper
    Baby Cheep
    Big Bertha
    Blooper
    Blooper Nanny
    Boss Bass
    Cheep-Cheep (green and gold)
    Jelectro
    Lava Lotus
    Spiny Cheep-Cheep

    Desert
    Angry Sun
    Fire Snake
    Tweester

    Artillery
    Bob-omb
    Bullet Bill
    Cannonball
    Giant Cannonball
    Missile Bill
    Chain Chomp
    Fire Chomp
    Rocket Engine

    Bosses
    Boom Boom (fortress, World 8-Ships, World 8-Jets and World 8-Tanks2)
    Larry "Cheatsy" Koopa (Grass Land)
    Morton "Big Mouth" Koopa Jr. (Desert Land)
    Wendy O. "Kootie Pie" Koopa (Water Land)
    Iggy "Hop" Koopa (Giant Land)
    Roy "Bully" Koopa (Sky Land)
    Lemmy "Hip" Koopa (Ice Land)
    Ludwig "Kooky" von Koopa (Pipe Land)
    King Koopa (Dark Land)-Final Boss

    Items
    Power-ups

    Super Mushroom: Turns Mario into Super Mario, turning him twice his normal size, and enabling him to take an extra hit before a loss of life when Small Mario.
    Fire Flower: Turns Mario into Fire Mario, enabling him to shoot fireballs.
    Starman: Turns any Mario form into Invincible Mario, making him invincible for a few seconds (limited).
    Super Leaf: Turns Mario into Raccoon Mario, enabling him to fly for a short time and attack with his tail.
    Hammer Suit: Turns Mario into Hammer Mario, enabling him to throw hammers and allows him to duck to block fire attacks. But somehow, Hammer Mario can't slide.
    Frog Suit: Turns Mario into Frog Mario, enabling him to swim much easier. However, his running and abilities are decreased. Like the Hammer Suit, Frog Mario can't slide.
    Tanooki Suit: Turns Mario into Tanooki Mario, with the same abilities as Raccoon Mario, and the ability to turn into a statue a few seconds (limited).
    Kuribo's Shoe: Obtained from a Goomba in World 5-3 only, it enables Mario to hop over hazards such as spikes.
    P-Wing: Turns Mario into Raccoon Mario and allows him to fly for an unlimited time (until the timer runs out) until he is damaged. Mario also loses this power after completing a level.

    Other items

    Warp Whistle: Mario or Luigi play this and a tornado takes him to the Warp Zone.
    1-Up Mushroom: Gives Mario or Luigi an extra life.
    Hammer: Mario and Luigi use this to break rocks on the World maps.
    Music Box: Puts the Hammer Bros. to sleep so Mario or Luigi can pass.
    Jugum's Cloud: Allows Mario or Luigi to skip a level.
    Anchor: Keeps the Airship where is is.

    Region Differences
    There are many differences in the U.S and Japanese releases of the game.

    The TM symbol is placed next to Bros. in the Japanese version rather than the 3 in the U.S version.
    When you start a stage in the Japanese version, it borders in, while in the U.S version, it fades in.
    In 1-Fortress, at the door right before the boss there are two spikes at the end of the room. In the Japanese version, there are four spikes at the end.
    When you enter a Toad house in the Japanese version, you can start moving before Toad finishes speaking. But in the U.S release, you have to wait for him to finish.
    In the Japanese release, if you have a power-up, you turn back to small Mario while in the U.S version, you turn back to Super Mario.
    In the U.S version when you lose either suit or Kuribo's shoe, you lose your power up and go back to normal Mario (with the exception of Kuribo's shoe which lets you keep your power-up) while in the Japanese version, the power-up makes a BLOOP sound and you revert back to small Mario.
    The Japanese version also shows the power-up being taken off.
    In the king's room in the U.S release, Mario is standing next to the stairs, the chair and stairs are golden, and there is only one pillar in the left of the room. In the Japanese release, Mario is standing at the far left and the stairs and chair are cyan while there are two pillars to the left of the room.
    In 5-1, the course ending is different as for the Japanese release, the player had to go through a pipe to reach the goal while in the U.S release, the pipe wasn't there and the player could go straight to the goal. This was to prevent the fourth warp whistle glitch from happening.
    In World 8's navy level, the end of the ship is a lot steeper and harder to reach from the water in the Japanese version than in the U.S version.
    The ending speed is also different in the U.S version as it is faster.
    Also in the ending most worlds' names are different from both releases. Such as World 2 being Desert Hill in Japan and Desert Land in the U.S and World 8 being Castle of Kuppa in Japan while it is called Dark Land in the U.S version.
    There is one difference between the U.S and PAL version. When you get Bowser's letter after you finish World 7, in the U.S version, it says King of the Koopa while in the PAL release, it says Koopa Troopa.

    Trivia

    This game marks the first appearance of the Koopalings. The Koopalings later make appearances in Super Mario World, in which they are given a different battle order (from Iggy to Larry). They also appear for the first time in 3D and the first time with Bowser Jr. in the popular Wii titles New Super Mario Bros. Wii, New Super Mario Bros. U and New Super Luigi U and in New Super Mario Bros. 2.
    The Water Land theme can be heard as the Fairy Fountain in the Legend of Zelda games. while the Warp Whistle theme is reused in the intro to another Zelda game, Ocarina of Time.
    Two different versions of Super Mario Bros. 3 exist; the second fixes translation bugs.
    Prior to its private consumer North American release, gameplay footage from Super Mario Bros. 3 appeared in the Universal Studios film The Wizard, which helped fuel the game's anticipation among fans.
    A sped-up version of the Coin Heaven/Warp Zone theme was used for Peach's final smash in Super Smash Bros. Brawl.


    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • Super Mario Bros 3 Walkthrough

    • Avoid Damage From Bowser

      When fighting Bowser in the final level of the game, his lower half will not do damage to you. That means you can avoid damage from his ground-pound attack by ducking if you have obtained a power-up at some point, or, if Small Mario, you can walk under him and through him without sustaining damage!

       
    • Beat Fortress via N-Spade

      In the game, you need to wait until the N-Spade card game - which appears with every 80,000 points you earn - spawns and moves to the spot of a fortress on the overworld map. If you go there now and play it, the fortress will as if you had beaten it afterwards, being collapsed and unplayable. Note, however, that the bridges and locks affected by defeating the fortress normally will still not unlock or reappear, so only do this when these things are not required.

    • Delete Hammer Bro. Fights

      On the world map, when a Hammer Bro. is on an adjacent node to you when you fight another one, that other Hammer Bro. is guaranteed to move to Mario with its next movement and start another fight. This can be abused in the instance of three or more Hammer Bros. being adjacent, such that Mario is next to at least two of them when he fights one of them. The other Hammer Bros. will converge on him, but despite more than one being there, he will only fight one Hammer Bro. battle. However, this can also cost you the item one of the Hammer Bros. is using, so be wary.

    • Infinite Lives Glitch

      In World 3-4, about halfway through the level, you'll slide down a long hill to get on another long hill which has some Koopas on it. Take one of their shells further to the right. As the Lakitu appears above, return back to the left. There are two ? Blocks, with a pipe and some bricks between them and wood blocks on the ground. Let the Koopa shell begin bouncing between the wooden blocks and on-screen. The Lakitu's Spinies will almost always launch or crawl down to be killed by the shell; the shell will subsequently rack up more points and lives as time goes on and more Spinies are added.

    • Invincibility with the Tanooki Suit and Kuribo's Shoe (JP Version Only)

      When you come across a Kuribo's Shoe, make sure that you have a Tanooki Suit equipped. Just before you jump into the Shoe, transform into a statue. Mario will turn gray and enemies will be unable to touch him.

    • Quicker 1-Ups

      In this game, when you normally jump on enemies in sequence without touching the ground, the points you earn will increase from 100, to 200, to 400, to 800, to 1,000, netting a 1-Up on the sixth sequential jump and all those after. However, if your fifth (the one after 800 points) jump lands on either a Lakitu or Boomerang Bro., you'll begin getting 1-Ups right then! This glitch was fixed in Super Mario All-Stars.

    • Skip World 7-1

      At the start of World 7-1, there is a doorway you're meant to go through. Instead of doing that, run at it and jump at its top-right corner. If done with ample acceleration (and sometimes crouching just before jumping - that can help) you can glitch into the wall and skip the majority of the level.

       
    • White Block Invulnerability Glitch

      Whenever you find a white block (such as the one in 1-3 that leads to the Whistle), stand on it and hold Down until you go through it. Then enter a pipe. In most cases, once on the other side, you'll be unable to be hurt by enemies for the remainder of the level (although sometimes also invisible).

    • World 3-Fortress Door Glitch

      In World 3's first fortress (just after 3-3), there are several doors you're meant to go through in the level, guessing which is the correct one. If you enter a door and it's wrong, you can immediately press Up before falling to go back through the door. Further, doing this on the third and fourth doors will warp you, instead of to the gray pipe like the other doors, straight to the boss room.

    Unlockables

    • 28 P-Wings

      Complete the game and watch the ending. Now start a new game. You got 28 P-Wings!

      Note, however, that this will not work on the Japanese versions of the game, where you simply stay at the ending screen until you turn off the console.

    Secrets

    • Always get 3 stars

      At the end of most levels (in which you get a card). Use full speed with marios that allow you to run, and hit the bottom left hand corner of the "card block". If done right you will be able to get that star each time. MUST DO THIS EACH TIME AT END OF THAT LEVEL.

    • Fight Bowser With No Fireballs

      In Bowsers castle at the end of the game, it is possible to make it so he DOES NOT SPIT FIRE AT YOU. This trick is easy and only requires getting to world 8 with a P-wing. First off, use your P-wing on the map before entering the Final Castle. YOU MUST GET TO BOWSER INTACT. If you get to the Bowser fight room and the Bricks that he smashes through are not flush with the rest of the floor, then you are in the wrong room. Now, when you reach Bowsers room, FLY straight up and to the left. You will be able to walk on a wall above the screen. Drop down on the other side. You will be in another room to Fight Bowser in. When you drop, you will be on a door that opens to the princess. Ignore this room and DO NOT GO TOO FAR TO THE LEFT. If you do, you will have to fight Bowser and he will still have his Fire Balls. Fly back over the wall to the first room you were in and start the Bowser fight. He will still throw his head back and make the sound of spitting fire, but nothing will come out. ;)

    • Infinite 1-Ups

      Get to World 1-2 as Raccoon Mario, with the tail. Climb the hill at the beginning and jump over the horizontal pipe. Stand there for a bit and a whole bunch of Goombas will start walking out of the pipe. Wait for 2-3 of them to come out of the pipe, then jump ontop of one and HOLD A to fly high into the air. Now that you are in the air, use your tail to slowly glide down from the air. On you landing, be sure to land on a second Goomba. Repeat this process for as long as you can. Eventually, the points you get for hitting each Goomba will turn into extra lives. This can be done for as long as you desire to do so.

      This can also be done in 2-Fortress, and 7-5, but it is most notably done in 1-2.

    • Make player 'hide' behind scenery

      To ''hide'' behind scenery, simply hold down for a couple seconds while standing on a white block. Then your player can ''hide'' behind scenery for about thirty seconds.

       
    • Morph a wandering hammer brother into a treasure ship.

      To turn a wandering hammer brother (the ones that walk about on the world map) into a white ship full of coins, collect a number of coins that is a multiple of 11. Make the tens digit in your score match the multiple of 11. Stop the timer at the end of the stage that you are playing in on an even number.

      One combination would be: 11 coins, 9,310 as your score, and the timer at 104. This only works in worlds 1, 3, 5, and 6.

    • See a different Thank You letter from the King

      Get through an airship and defeat the boss as a frog, Hammer Mario, or Tannooki, and you'll receive a letter from the King that reads a little differently.

    • To get the N-Spade Card Game

      To get the N-Spade card game to appear on the World Map. You must do gain 80,000 points as one player, and successfully beat the stage that you broke the 80,000 points with.

    • Warp to Level 8

      You could just use the warp whistle at level 7...

      If you want to go straight to level 8, you must use a Warp Whistle to proceed to the Warp Zone, then use another warp whistle IN THE WARP ZONE. You will be transported to the level 8 pipe at the bottom of the screen.

    • Warp Whistles

      These secret items will allow you to warp. Here are their locations.

      Level 1-3
      Find the white block near the end and crouch on to of it for 5 seconds. Then proceed to the goal, and go behind it. You will find a Mushroom house with a Whistle.

      Level 1 Fortress
      Fly over the top of the level when you find the first door with your raccoon powers, and find a hidden door at the far right on the ceiling. It leads to a warp whistle

      Level 2 Hammer Brother
      Get the Hammer from one of the Hammer Brothers here and use it to destroy the rock at the upper right corner of the Level 2 Map. Then engage the hammer brother on the other side. You should get a chest with a Warp Whistle.

    • White Mushroom Houses

      By getting enough Coins in certain levels, you can access a special White Mushroom House! These contain special items:

      - In Worlds 1, 3, 5, and 7, you'll obtain a P-Wing
      - In Worlds 2, 4, and 6, you'll obtain an Anchor

      These are the levels in question; by getting at least the specified number of Coins, you can find the special White Mushroom House, accessible from the overworld.

      - Level 1-4: 44 Coins
      - Level 2-2: 30 Coins
      - Level 3-8: 44 Coins
      - Level 4-2: 24 Coins (all of them!)
      - Level 5-5: 28 Coins
      - Level 6-7: 78 Coins
      - Level 7-2: 46 Coins

    Strategy Guide



    You take control of the Mario Brothers throughout the adventure. Player 1 controls Mario, while Player 2 is in charge of Luigi. In the original NES version, Luigi is simply a green palette of the Mario sprite, but starting in Super Mario All-Stars, Luigi was given his own taller slimmer sprite to distinguish him from his stouter brother. Aside from the way they look, they are identical in every way in this game, including their ability to jump.

    The brothers begin each new life in their regular small form. As regular Mario and regular Luigi, they are quite vulnerable to attack from an enemy. One hit, and they are finished. This can be corrected by finding and catching a Super Mushroom, which transforms them into Super Mario or Super Luigi. While super, they can jump up and break bricks, and they can survive contact with an enemy, but they will be transformed back into regular Mario and Luigi as a consequence.

    In addition to the Super Mushroom, there are several other power-ups available. The two most common are the Fire Flower, which gives the brothers the ability to toss fireballs at their enemies, and the Super Leaf, which transforms them into Raccoon Mario or Raccoon Luigi. In this form, they gain a tail that can be used to attack enemies, and if they run fast enough, they can use their tail to take off into the air for a limited period of time. In most versions of the game, getting hit by an enemy in either one of these forms transforms you back into Super Mario and Super Luigi (although in the Japanese version of the original game, you would regress all the way back to regular Mario and regular Luigi.)

    You may also find Invincibility Stars which let you crash into enemies without fear for a few seconds, or 1-Up Mushrooms which grant extra lives if you catch them. There are also three kinds of suits to collect, including the Frog Suit, the Tanooki Suit, and the Hammer Brother Suit. See the Items page to learn more about each of these suits, and the benefits they provide.

    Mario and Luigi will continue their adventure until they run out of lives. If you ever happen to run out of lives, you will be permitted to continue from the beginning of the world that you died in, but your score will be reset to zero. A score is kept throughout the game, but it has no true significance on the outcome of the game. Only your ability to survive each of the eight wild worlds of the Mushroom Kingdom will determine whether you can reach the evil King Bowser and rescue Princess Peach from his clutches.


    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • Super Mario Bros 3 Cheats

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    Super Mario Bros 3 Hacks

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