Superhot

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  • Superhot

    Superhot is an independent first-person shooter video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses only when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment. Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them.

  • How to Play Superhot

    Movement - PC controls - The basics - SUPERHOT - Game Guide and Walkthrough
    Movement
    Fire / hit, action - PC controls - The basics - SUPERHOT - Game Guide and Walkthrough
    Fire / hit, action
    Drop your weapon - PC controls - The basics - SUPERHOT - Game Guide and Walkthrough
    Drop your weapon
    Start the turn once again - PC controls - The basics - SUPERHOT - Game Guide and Walkthrough
    Start the turn once again
    Jump - PC controls - The basics - SUPERHOT - Game Guide and Walkthrough
    Jump
    Hotswitch - switch characters (from level 21) - PC controls - The basics - SUPERHOT - Game Guide and Walkthrough
    Hotswitch - switch characters (from level 21)
    Menu - PC controls - The basics - SUPERHOT - Game Guide and Walkthrough
    Menu
  • Superhot Wiki

    Superhot is an independent first-person shooter video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses only when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment.

    The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September. Widespread attention from the demonstration prompted the team to develop out the full game, using Kickstarter to secure funding to complete the title. Superhot was released for Microsoft Windows, OS X, and Linux in February 2016. An Xbox One version was released in May 2016, and a PlayStation 4 version was released in July 2017. A rebuilt version of the game to better support virtual reality, Superhot VR, was later released for the Oculus Rift, HTC Vive, and PlayStation VR headset devices. A standalone expansion, Superhot: Mind Control Delete, which utilizes roguelike elements such as procedural generation and permadeath, is planned for a 2018 release and became available through early access in December 2017.

    The game was met with positive reception, with reviewers considering the title to be an innovative take on the first-person shooter genre.

    Gameplay

    Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. Weapons picked up by the player have limited ammunition, requiring the player to rely on defeating enemies to get more ammo, or making melee kills. Taking a single hit from an enemy bullet kills the player, requiring them to restart the level. Though the game mechanics are typical of most shooters, time only progresses normally when the player moves or fires a gun, otherwise time is slowed; this is described in the game's tagline "Time Moves Only When You Move". This gives the player the opportunity to alter their actions as to avoid the path of bullets or to better assess their current situation.

    The game originally was a three-level prototype browser game. In expanding to the full game, Superhot Team created a campaign mode across approximately thirty levels, estimated to be as long as Portal. The full game includes additional weapons, including explosives, melee weapons, and improvised weapons like billiard balls that can be thrown at enemies, and introduces computer opponents that have similar awareness as the player and can dodge the player's bullets. One significant change from the earlier prototype is that the player does not automatically pick up a weapon when they pass over it but must enact a specific control to do so, enabling the player to selectively choose and use weapons, or grab weapons as they fall out of an opponent's hands. The full game also enables the player to jump and as long as the jump button or key is held, the player can slow down time to plan and perform actions, enabling aerial gunplay.

    In the last portion of the campaign, the player also becomes able to "hotswitch" into an enemy's body, wherein they take control over the target, with the previous body dying. The manoeuvre allows the player to escape projectiles that are unavoidable, but has a cooldown timer that prevents repeated use, and the new body also drops its weapons upon switching.

    In addition to the campaign mode, the full release of Superhot includes an "endless" mode, where the player survives as long as they can against an endless stream of enemies. A "challenge" mode allows players to replay the campaign mode levels but under specific restrictions or requirements, such as completing the level within a limited amount of time or only using a specific type of weapon. The final game also includes a replay editor to allow users to prepare clips to share on social media websites.

    Superhot VR

    A new set of levels but otherwise based on the same gameplay was developed for the virtual reality version of the game. The player's avatar reacts to the player's body, head, and hand movements; in keeping with the "time only moves when you move" concept, in-game time only progresses when the player makes deliberate movement with their body; turning their head to assess the situation, or making small twitches to the body do not cause time to progress. The player's avatar can only move in a small space from their location on the level (mapping to how the player moves around themselves); after defeating a small wave of enemies, they grab onto a virtual object to jump them to a new location within the level. Following the campaign, the player unlocks a similar endless mode as the non-VR title.

    Superhot: Mind Control Delete

    A standalone expansion that does not require the main game, Superhot: Mind Control Delete uses roguelike elements to create a series of levels but otherwise follows the same mechanics as Superhot. Levels and challenges will be procedurally generated. The expansion will have the player choose one of several MINDS (the player-character) that each have unique abilities, unlocking these based on their progress in the game, and as they complete levels, gain power-ups that allow them to face tougher challenges.

    Superhot JP

    A Japanese-themed Superhot title, Superhot JP, is being developed by GameTomo with support of the Superhot developers. It is initially planned for a Japanese release for PlayStation 4 and Windows, but other regions and platforms may follow.

    Plot

    The Superhot narrative works in several metanarrative levels: the player plays a fictionalized version of themselves sitting in front of their DOS prompt, getting a message from their friend who offers them a supposedly leaked copy of a new game called superhot.exe, claiming that the only way to access it is with a crack. Launching the game immediately thrusts the player into a series of seemingly unconnected levels via different points of view, all based around killing hostiles, after which the game glitches out and disconnects. After this crash, the player's friend sends an updated version of the .exe file, apparently a new version of the game that fixes the "glitches".

    As both the player and their friend play through superhot.exe, it becomes apparent that the player's presence in the game is monitored by whoever is responsible for the game - referring to itself as a "system" - and demands they cease playing via various methods, such as ominous threats showing the player's in-game residence, and altering the player's messages to their friend to urge them to stop playing, eventually harassing the player's friend into giving up on the game and engineering a fallout with them. As the player goes through more and more levels, each apparently targeting specific locales, the system's warnings grow more ominous, telling them the player is unaware of the consequences of their actions, eventually forcing the player to walk to their own in-game house and to their in-game player character, a figure wearing VR headgear, and punch themselves into unconsciousness. Upon doing so, the "game" glitches out, and the player character wakes with a severe head injury. Afterward, the system warns the player once again to stop using Superhot, and forces the player to quit the game entirely.

    Inevitably, the player will start up Superhot again, and the system concedes to the player's insistence to keep playing, fully encouraging them to play more and more. Now under the system's sway, the player begins a rampage through city streets, cutting through enemies to get closer and closer to a massive laboratory that houses the system itself. There, it guides the player into uploading itself into the core as numerous enemies attempt to stop the player. Once done, the player becomes part of the core, joining numerous other minds absorbed by the core itself into a transhuman hivemind. The core forces the player to shoot their original body/player character, finally making them one with Superhot.

    Post-credits, the core/hivemind informs the player that they are to spread interest in superhot.exe by recommending it to as many people through social media and Steam reviews, specifically instructing the player to use the words "Superhot is the most innovative shooter I've played in years!".

    Superhot VR

    An early prototype of the game using Oculus Rift virtual reality (VR) support was shown during the Electronic Entertainment Expo 2014. The Rift-enabled version included the added gameplay feature of allowing the player to lean the character to side by leaning their bodies, and rotating the character's view separate from their bodies motion. Many journalists that played this demonstration compared the experience to being like the characters of Neo or Morpheus from the film The Matrix, exemplifying the game's use of the Rift as innovative compared to other Rift-enabled games.

    After completing the Kickstarter with sufficient funds for the VR-enabled version, the Superhot team realized that they needed to rebuild the game from scratch to provide the best VR experience for Superhot, named Superhot VR. Though they wanted to reuse some of the original levels, factors that they took into design for a normal first-person shooter, such as larger-than-normal hallways to avoid claustrophobia, did not translate well for VR, and it was easier to craft new levels for the VR experience. They also needed to find ways to simulate a player's hitbox, given that the Oculus can only track the player's head and hands. They used this to approximate the player's torso in game.The team is working to assure the gameplay is focused on the VR experience, including tighter integration of the game's story. Developer Tomasz Kaczmarczyk said that compared to the standard version of the game, the VR-enabled one requires the player to act out all the motions to complete a game level, making the player "feel 100 percent engaged" in the experience. Oculus VR, the company manufacturing the Oculus Rift, helped to fund Superhot VR's development for the Rift in exchange for time-exclusivity. Superhot VR, which will require the Oculus Touch motion-sensing controllers, was released along the Touch devices on 5 December 2016. The Superhot team also developed a version for the HTC Vive, which was released on 25 May 2017. Similarly, support for a PlayStation VR version of Superhot VR was started alongside the PlayStation 4 port of the non-VR game, and is expected to release shortly after the VR release in July 2017..

    Oculus VR itself came under criticism in April 2016 after the company decided to apply digital rights management controls on its software that required Oculus games to only be played on the Rift, effectively breaking a user-made patch, called "Revive", to allow these games to have been played on the HTC Vive. Oculus eventually reversed this decision in June 2016, removing the digital rights controls. However, users disappointed with the original limitations took similar issues with Superhot' Oculus Rift exclusivity, with several users giving the game negative reviews on Steam and other storefronts. Superhot's developers noted that without Oculus' help, the VR version of the game would not be as sophisticated as it came out to be, and restated their intentions to port the game to other VR systems.

    Card game

    Superhot Team is working with Manuel Correia, the developer of the deck-building card game Agent Decker to produce a Superhot card game. The game is being crowdfunded through a Kickstarter campaign that started in January 2017 and shipped to backers in late 2017/early 2018. It became available for retail purchase on May 25, 2018 after being picked up for publishing by Grey Fox Games.

    The game uses a set of cards where most are dual-purpose cards, either treated as obstacles or as a move the player can make; for example a card representing a weapon would be representing an enemy shooting at the player as an obstacle, or a weapon the player has if as a move. Additionally, there are "bullet" cards that are only obstacles. The goal is to use cards in ones hand as moves, using their points to meet or exceed the cost value of the obstacles as to eliminate non-bullet cards from a tableau on the table; once all obstacle cards are eliminated, the player can then use moves to eliminate the bullets. The player can also opt to "gain" an obstacle card for their own deck, making the game have elements of a deck-building card game. If a player exhausts their hand before eliminating all the obstacle cards, any remaining bullets are counted against them, and after four bullets marks, the game is over. There are also additional goal cards that the player must complete during this process. The game has variants for single-player, co-operative and competitive multiplayer games.


    A wiki is a collaborative web site that collects and organizes content, created and revised by its users. The most well-known example is Wikipedia. Wikis are a way to grow a knowledge base around a particular content area, They are used to create static Websites, manage online communities, connect businesses with their customers, and even write magazines.

  • Superhot Walkthrough

    IT'S ABOUT TIME

     

     

    IT'S ABOUT TIME is the first level of the SUPERHOT Prototype.

    Level 1 - It's About Time

    Playthrough of IT'S ABOUT TIME

    The level starts with an already-dead Standard Enemy named Alexander falling into a pile of boxes. After being told "time moves only when you move" through flashes on the screen, the player follows a hallway down to a standard enemy with his back turned to the player. The player is then instructed to "TAKE HIM OUT" and "TAKE HIS GUN". After performing a melee takedown on the enemy, the player continues to a room where two enemies are waiting. The player is instructed to "KILL THEM ALL". The level ends after killing both enemies.

    Trivia

    If the player turns directly right before killing the first enemy, he can go through a window and back up the stairs to the other side of the first enemy. If no other enemies are killed, this first one will not attack the player, making him the only NPC (other than The CEO) to remain peaceful.



    THE DEAL IS OFF

     

     
     

    Level 2 - The Deal's Off

    Playthrough of THE DEAL'S OFF

    THE DEAL'S OFF is the second level of the SUPERHOT Prototype.

    The player starts the level in the middle of a bar, looking at a Standard Enemy across from him. There is a pistol on the table in front of the player. There is one enemy in a room directly behind the first one, and another behind the player at the bar.

    Over time, a total of three more enemies will spawn. They can do this in the hidden room where one of the original enemies was, or in the hallway next to the bar. The level ends when there are no enemies on the map.

    Trivia

    If the player walks forwards and to the right from the start, he will find a small room with a table and some chairs. Text will flash on the screen informing him that this is the "VIP ROOM".

    Since the level ends when there are no enemies on the map (not when all possible enemies are killed), it is possible to complete this level by killing only three enemies, as shown in the playthrough video.



    GRAB THE GUN

     

     
     

    Level 3 - Grab the Gun

    Playthrough of GRAB THE GUN

    GRAB THE GUN is the third level of the SUPERHOT Prototype.

    The player starts the level at one end of a hallway, facing three Standard Enemies at the other end. There is a Pistol in the middle of the hallway. The player must avoid the bullets being fired down the hallway and grab the gun. The level ends when all three enemies are dead.

    Trivia

    If the glass windows in the hallway are broken, it is possible to jump out of them. Doing this will cause the player to fall to his death. This will restart the level. This level is very similar to 3CORRID.



    THEY KEEP COMING

     

     
     

    Level 4

    Playthrough of THEY KEEP COMING

    THEY KEEP COMING is the fourth level of the SUPERHOT Prototype.

    The level starts with the player at the end of a small hallway facing a large room. In this large room, there are four walls, each with two hallways. In between the center of the room and the hallways are panes of glass that can be shattered with a bullet. At the beginning of the level, there is one Standard Enemy in the hallway across from the player, one just outside the player's hallway, and one in a hallway on the left wall. More enemies will spawn in random hallways, but no more than three will be on the map at the same time. Killing an enemy will cause the number of enemies remaining to flash on the screen. The level ends when all 11 enemies have been killed.

    Trivia

    There are 5 objects at the ends of different hallways. Walking up next to them will cause a phrase to flash on the screen. The following list goes counter-clockwise around the room, starting from the hallway on the right wall, closest to the player. The last three hallways have nothing interesting in them.

    • Glasses - "ART IS VISIONARY"
    • Block - "ART IS FUNDAMENTAL"
    • Light - "ART IS ENLIGHTENING"
    • Chair - "CHERISH ALL ART"
    • Door - "OPEN YOUR MIND"


    BOSS FIGHT

     

     
     

    Level 5 - Boss Fight

    Playthrough of BOSS FIGHT

    BOSS FIGHT is the fifth and final level of the SUPERHOT Prototype.

    The level starts with the player inside a hallway. After walking through a series of rooms, "KILL THE CEO" flashes on the screen. Walking into the next room, the player sees The CEO, and is instructed "KILL HIM". Killing him with a melee takedown (the only possible way) causes The Mystery Man to appear on the screen. He says "Yes!" Walking further through the hallways, The Mystery Man says "You have served me well. Now, dispose of yourself." A large pane of glass shatters, and the Man says "Just walk through the window." As the player obeys, they begins to fall to their death. He stops just a few feet from the ground as the Man says "Stop! You've been a good boy." This is the end of the level and the game.

    The "SUPER"/"HOT" loop that ended every level will now play indefinitely until the player clicks, at which point a message inviting the player to visit the Kickstarter page appears. Clicking this will open the page in the default web browser.

    Trivia

    If the player turns around at the start of the level and walks down the hall the wrong way, they will be told "GET BACK AND DO YOUR JOB". If the player continues to delay the assassination, they will be told "DO IT", "DON'T BE A COWARD", "GET BACK", and finally "NO REWARD". Besides these messages, delaying does nothing to change the level. In the full game, there is, in the "VIDEOS" folder, a video of The Mystery Man saying "yes" called yes.avi.



    A game walkthrough is a guide aimed towards improving a players skill within a particular game and often designed to assist players in completing either an entire game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live-stream it to the internet. Walkthroughs may be considered guides on helping to enhance the experience of players, to assist towards unlocking game achievements or simply as a means to socialise with like-minded individuals as a distraction from everyday life. Walkthroughs originated as text-based descriptive instructions in magazines for playing through a video game.

  • Superhot Cheats

    If you know cheat codes, secrets, hints, glitches or other level guides for Superhot that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers.

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    Superhot Hacks

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